I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "User:DalinSeivewright"
(New page: = Dalin Seivewright = == Info == *Name:Dalin Seivewright *Nick: MythOpus *Age: 18 *E-mail: dalin.seivewright@[DeleteMe]yahoo.ca *(alt): mythopus@[DeleteMe]hotmail.coM) |
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== Info == | == Info == | ||
*Name:Dalin Seivewright | *Name:Dalin Seivewright | ||
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*Age: 18 | *Age: 18 | ||
*E-mail: dalin.seivewright@[DeleteMe]yahoo.ca | *E-mail: dalin.seivewright@[DeleteMe]yahoo.ca | ||
− | *(alt): mythopus@[DeleteMe]hotmail. | + | *(alt): mythopus@[DeleteMe]hotmail.com |
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+ | == The Wiki? == | ||
+ | I joined the wiki awhile (I'm going to go out on a limb and say a few years?) back under the handle MythOpus. Before then the Unreal Wiki has imparted countless bits of information to me. When I joined it was '''extremely''' popular but it was nonetheless full of interesting Users who shared the same passion as I did. Throughout the years, I've learned what to and what not to do with regards to UnrealScript and have helped/been helped/discussed with a variety of Users, some of which I did develop some sort of friendship with. Lately I've just been lurking, editing pages occasionally and attempting to stop spam ([[Legacy:Chongqing_Page]]). | ||
+ | |||
+ | == UnrealScript == | ||
+ | I've done many things with UnrealScript. Haven't heard of me? Thats because I haven't released anything. Not that you would have heard of me otherwise. I have the tendecy to start on big projects - and end up not finishing them. I have been able to finish many mutators including a server bot that allowed commands to be inititated through 'say' commands (ala: Half Life) and have created a variety of gametypes such as Team Invasion (which I did release, but there was a bug where a needed default property was not set and thus players started out with 0 health and the game crashed... and then theres the fact that it was basically just a copy + paste from Epic's Invasion source code) which was actually quite fun to play I think regardless of its fault. I also rebuilt Team Invasion using my own code but that was never released. The last script project I was working on was a 'life like' bot, that is a bot that would be added to a server like a normal bot but would behave more like a human and not be able to make impossible shots and know where the player is 100% of the time). I haven't touched UnrealScript in a long time (besides the occasional look at the source to compare it with Java, one of my new favorite languages, second to UnrealScript of course) but I still haven't gotten UT3 and besides the fact that I believe UT3 is the final straw that has destroyed my faith in the series, I will most likely get it at some point and mess around with it. |
Revision as of 10:25, 1 April 2008
Info
- Name:Dalin Seivewright
- Nick: MythOpus
- Age: 18
- E-mail: dalin.seivewright@[DeleteMe]yahoo.ca
- (alt): mythopus@[DeleteMe]hotmail.com
The Wiki?
I joined the wiki awhile (I'm going to go out on a limb and say a few years?) back under the handle MythOpus. Before then the Unreal Wiki has imparted countless bits of information to me. When I joined it was extremely popular but it was nonetheless full of interesting Users who shared the same passion as I did. Throughout the years, I've learned what to and what not to do with regards to UnrealScript and have helped/been helped/discussed with a variety of Users, some of which I did develop some sort of friendship with. Lately I've just been lurking, editing pages occasionally and attempting to stop spam (Legacy:Chongqing_Page).
UnrealScript
I've done many things with UnrealScript. Haven't heard of me? Thats because I haven't released anything. Not that you would have heard of me otherwise. I have the tendecy to start on big projects - and end up not finishing them. I have been able to finish many mutators including a server bot that allowed commands to be inititated through 'say' commands (ala: Half Life) and have created a variety of gametypes such as Team Invasion (which I did release, but there was a bug where a needed default property was not set and thus players started out with 0 health and the game crashed... and then theres the fact that it was basically just a copy + paste from Epic's Invasion source code) which was actually quite fun to play I think regardless of its fault. I also rebuilt Team Invasion using my own code but that was never released. The last script project I was working on was a 'life like' bot, that is a bot that would be added to a server like a normal bot but would behave more like a human and not be able to make impossible shots and know where the player is 100% of the time). I haven't touched UnrealScript in a long time (besides the occasional look at the source to compare it with Java, one of my new favorite languages, second to UnrealScript of course) but I still haven't gotten UT3 and besides the fact that I believe UT3 is the final straw that has destroyed my faith in the series, I will most likely get it at some point and mess around with it.