User:Eliot/EditPackagesCommandlet
From Unreal Wiki, The Unreal Engine Documentation Site
This is a simple commandlet to add and remove a specified editpackage for the use in Batch files when you are not using an IDE.
Source
// Coded by Eliot Van Uytfanghe.
Class EditPackagesCommandlet Extends Commandlet;
event int Main( string Parms )
{
local bool bAdd;
local string PackageName;
local int i;
Log( Parms, Name );
bAdd = Left( Parms, 1 ) == "1";
PackageName = Mid( Parms, 2 );
if( bAdd )
{
Log( "Adding" @ PackageName, Name );
Class'EditorEngine'.Default.EditPackages[Class'EditorEngine'.Default.EditPackages.Length] = PackageName;
Class'EditorEngine'.Static.StaticSaveConfig();
}
else
{
Log( "Removing" @ PackageName, Name );
for( i = 0; i < Class'EditorEngine'.Default.EditPackages.Length; ++ i )
{
if( Class'EditorEngine'.Default.EditPackages[i] ~= PackageName )
{
Class'EditorEngine'.Default.EditPackages.Remove( i, 1 );
break;
}
}
Class'EditorEngine'.Static.StaticSaveConfig();
}
}
Usage
@echo off
title Compiling %1%
cd..
cd System
echo ----------------------------------------------------
echo Deleting compiled files of %1%
echo ----------------------------------------------------
del %1%.u
del %1%.ucl
del %1%.int
echo ----------------------------------------------------
echo Compiling!
echo ----------------------------------------------------
ucc.exe EditPackagesCommandlet 1 %1%
ucc.exe MakeCommandlet -EXPORTCACHE
ucc.exe EditPackagesCommandlet 0 %1%
ucc.exe DumpIntCommandlet %1%.u
pause