Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
User:Eliot/EditPackagesCommandlet
From Unreal Wiki, The Unreal Engine Documentation Site
This is a simple commandlet to add and remove a specified editpackage for the use in Batch files when you are not using an IDE.
Source
// Coded by Eliot Van Uytfanghe. Class EditPackagesCommandlet Extends Commandlet; event int Main( string Parms ) { local bool bAdd; local string PackageName; local int i; Log( Parms, Name ); bAdd = Left( Parms, 1 ) == "1"; PackageName = Mid( Parms, 2 ); if( bAdd ) { Log( "Adding" @ PackageName, Name ); Class'EditorEngine'.Default.EditPackages[Class'EditorEngine'.Default.EditPackages.Length] = PackageName; Class'EditorEngine'.Static.StaticSaveConfig(); } else { Log( "Removing" @ PackageName, Name ); for( i = 0; i < Class'EditorEngine'.Default.EditPackages.Length; ++ i ) { if( Class'EditorEngine'.Default.EditPackages[i] ~= PackageName ) { Class'EditorEngine'.Default.EditPackages.Remove( i, 1 ); break; } } Class'EditorEngine'.Static.StaticSaveConfig(); } }
Usage
@echo off title Compiling %1% cd.. cd System echo ---------------------------------------------------- echo Deleting compiled files of %1% echo ---------------------------------------------------- del %1%.u del %1%.ucl del %1%.int echo ---------------------------------------------------- echo Compiling! echo ---------------------------------------------------- ucc.exe EditPackagesCommandlet 1 %1% ucc.exe MakeCommandlet -EXPORTCACHE ucc.exe EditPackagesCommandlet 0 %1% ucc.exe DumpIntCommandlet %1%.u pause