My program doesn't have bugs. It just develops random features.
User:Hellkeeper
Hellkeeper
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I won't make a huge talk about myself. Most of my released maps are junks and my tutorials are useless talks, but I like to think someday, somewhere,s omebody will find themuseful of fun.
Contents
Presentation
Hellkeeper is an amateur level designer (First Build : 1989), made in Paris, France.It features XHTML, CSS, PHP, Unrealed 2.0 and Unrealed 3.0 support. Also, makes a great coffee if used with the "coffee-machine" Plug-In.
First Build : 1409/1989. Many updates since.
- Video Games : Unreal, Unreal Tournament, Unreal Tournament 2004, War§ow
- 2D : Paint.Net (mostly), Paint Shop Pro, Photoshop.
- Level design : UnrealEd, version 1.0, 2.0 et 3.0, stable.
- Code : WebExpert untila few monthes. Mostly TextPad now.
- Planned updates : Blender (not confirmed), gtkRadient (not confirmed), better PHP support (confirmed).
Where ?
Hellkeeper, is available as a Level designer but also as the writer of many tutorials on :
- [http://www.unreal-design.com/ Unreal-Design
- Unreal.fr
- Hellkeeper.net, official site . (RSS feed). (French, some english pieces).
- Planet.parpaing, along with the members of the HL-Parpaing team.
- Any time on IRC (#Unreal Design or #HL-Parpaing, erraticaly on other chans.
Common use
Available for free as a mapper, tutorials-writer, Unrealed-helper. Any other use could have random and horrible consequences.
Samples
- Tutorials (full list)
- Maps Unreal (full list)
Post-Mortems should be available for released maps soon.
Hellkeeper is going through a crysis, UT3's release ahving made it incompatible with post-2004 Epic's Games. No UT3 support planned.