Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

User:Hellkeeper

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 14:53, 15 April 2008 by Hellkeeper (Talk | contribs) (Creation of my page.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Hellkeeper

---

I won't make a huge talk about myself. Most of my released maps are junks and my tutorials are useless talks, but I like to think someday, somewhere,s omebody will find themuseful of fun.

Presentation

Hellkeeper is an amateur level designer (First Build : 1989), made in Paris, France.It features XHTML, CSS, PHP, Unrealed 2.0 and Unrealed 3.0 support. Also, makes a great coffee if used with the "coffee-machine" Plug-In.

First Build : 1409/1989. Many updates since.

  • Video Games : Unreal, Unreal Tournament, Unreal Tournament 2004, War§ow
  • 2D : Paint.Net (mostly), Paint Shop Pro, Photoshop.
  • Level design : UnrealEd, version 1.0, 2.0 et 3.0, stable.
  • Code : WebExpert untila few monthes. Mostly TextPad now.
  • Planned updates : Blender (not confirmed), gtkRadient (not confirmed), better PHP support (confirmed).

Where ?

Hellkeeper, is available as a Level designer but also as the writer of many tutorials on :

Common use

Available for free as a mapper, tutorials-writer, Unrealed-helper. Any other use could have random and horrible consequences.

Samples

Post-Mortems should be available for released maps soon.

Hellkeeper is going through a crysis, UT3's release ahving made it incompatible with post-2004 Epic's Games. No UT3 support planned.