Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "User:Rejecht/Getting Started UE4"
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− | + | === Unreal Engine 4 === | |
− | + | === Protocol === | |
[https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard] | [https://docs.unrealengine.com/latest/INT/Programming/Development/CodingStandard/index.html Coding Standard] | ||
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[https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup] | [https://docs.unrealengine.com/latest/INT/Programming/Development/index.html Development Setup] | ||
+ | |||
+ | === Replication === | ||
+ | |||
+ | Game types and replicated values? | ||
+ | |||
+ | # Declare the UPROPERTY as replicated in C++ | ||
+ | # Initialize the state of the variable in the game type constructor | ||
+ | # Declare the type of replication in the game type GetLifetimeReplicatedProps function |
Revision as of 05:16, 8 August 2014
Unreal Engine 4
Protocol
Naming Conventions * Methods * Style * Organization
Replication
Game types and replicated values?
- Declare the UPROPERTY as replicated in C++
- Initialize the state of the variable in the game type constructor
- Declare the type of replication in the game type GetLifetimeReplicatedProps function