Gah - a solution with more questions. – EntropicLqd

User:Tongauaee

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pWe->bUseSpread pWe->SpreadAccuracy pWe->SpreadIncRate pWe->SpreadDecRate pWe->SpreadNow pWe->SpreadRateNow

ASFPawn_Player* MyPl = (ASFPawn_Player*)pPC->Pawn;

       if(MyPl) 
       { 
           MyPl->RecoilResult.crossDecreasValue = 0.0; 
           MyPl->RecoilResult.crossIncline = 0.0; 
           MyPl->RecoilResult.currentCrossVert = 0.0; 
           MyPl->RecoilResult.currentDomValue = 0.0; 
           MyPl->RecoilResult.decline = 0.0; 
           MyPl->RecoilResult.expectCrossVert = 0.0; 
           MyPl->RecoilResult.forceDir = 0; 
           MyPl->RecoilResult.impactDecline = 0.0; 
           MyPl->RecoilResult.impactIncreaseEye = 0.0; 
           MyPl->RecoilResult.impactSpinY = 0.0; 
           MyPl->RecoilResult.impactSpinZ = 0.0; 
           MyPl->RecoilResult.movingValue = 0.0; 
           MyPl->RecoilResult.movingValueForCrossHair = 0.0; 
           MyPl->RecoilResult.oldrCrossVert = 0.0; 
           MyPl->RecoilResult.recoilState =0; 
           MyPl->RecoilResult.spiny = 0.0; 
           MyPl->RecoilResult.spinz = 0.0; 
       } 

ASFPlayerController->bAppliedWeaponRecoilToCamera = false;