Gah - a solution with more questions. – EntropicLqd
User:Wormbo/UScript edit mode
From Unreal Wiki, The Unreal Engine Documentation Site
The following is the UnrealScript edit mode file for jEdit I'm using. It deliberately omits special highlighting for common struct, enum and class names that aren't built-in types. To add it and the Unreal Text edit mode to jEdit, paste the mode source text into an xml file and save that to the .jedit/modes directory in your user home directory. You need to add the following lines to the catalog file in the same directory in order to activate the edit modes:
<MODE NAME="uscript" FILE="uscript.xml" FILE_NAME_GLOB="*.{uc,puc,uci}"/> <MODE NAME="utext" FILE="utext.xml" FILE_NAME_GLOB="*.t3d" FIRST_LINE_GLOB="begin {map,object,polylist}*"/>
UScript
<?xml version="1.0"?> <!DOCTYPE MODE SYSTEM "xmode.dtd"> <MODE> <PROPS> <PROPERTY NAME="commentStart" VALUE="/*" /> <PROPERTY NAME="commentEnd" VALUE="*/" /> <PROPERTY NAME="lineComment" VALUE="//" /> <PROPERTY NAME="wordBreakChars" VALUE=",+-=<>/?^&*" /> <!-- Auto indent --> <PROPERTY NAME="indentOpenBrackets" VALUE="{" /> <PROPERTY NAME="indentCloseBrackets" VALUE="}" /> <PROPERTY NAME="unalignedOpenBrackets" VALUE="(" /> <PROPERTY NAME="unalignedCloseBrackets" VALUE=")" /> <PROPERTY NAME="indentNextLine" VALUE="\s*(((((un)?reliable\s+)?if|while)\s*\(|else\s*|else\s+if\s*\(|for(?:each)?\s*\(.*\))[^{;]*)" /> <PROPERTY NAME="unindentThisLine" VALUE="(?<!\{)^\s*(\w+:|case\s+\S+\s*:)\s*($|/[*/])" /> <PROPERTY NAME="electricKeys" VALUE=":" /> </PROPS> <RULES IGNORE_CASE="TRUE"> <!-- silly comment --> <SEQ TYPE="COMMENT1">/**/</SEQ> <!-- doc comments --> <SPAN TYPE="COMMENT3" DELEGATE="DOCCOMMENT"> <BEGIN>/**</BEGIN> <END>*/</END> </SPAN> <!-- block comments --> <SPAN TYPE="COMMENT1" DELEGATE="COMMENT"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> <!-- line comments --> <EOL_SPAN TYPE="COMMENT2" DELEGATE="EOLCOMMENT">//</EOL_SPAN> <!-- numbers --> <SEQ_REGEXP HASH_CHARS="0123456789" AT_WORD_START="TRUE" TYPE="DIGIT">[0-9][0-9a-f.x]*</SEQ_REGEXP> <!-- string literals --> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="STRING"> <BEGIN>"</BEGIN> <END>"</END> </SPAN> <!-- name and object literals --> <SPAN_REGEXP HASH_CHARS="_abcdefghijklmnopqrstuvwxyz" AT_WORD_START="TRUE" TYPE="LITERAL2" NO_LINE_BREAK="TRUE"> <BEGIN>[_a-z]\w*'</BEGIN> <END>'</END> </SPAN_REGEXP> <!-- name literals --> <SPAN TYPE="LITERAL2" NO_LINE_BREAK="TRUE"> <BEGIN>'</BEGIN> <END>'</END> </SPAN> <!-- UE1/2 compiler directives and UCPP pragmas --> <EOL_SPAN AT_WHITESPACE_END="TRUE" DELEGATE="DIRECTIVE" TYPE="KEYWORD2">#</EOL_SPAN> <!-- UE3 compiler macros --> <!-- macro in braces --> <SPAN TYPE="MARKUP" MATCH_TYPE="KEYWORD4" NO_LINE_BREAK="TRUE"> <BEGIN>`{</BEGIN> <END>}</END> </SPAN> <!-- special UE3 compiler macros --> <EOL_SPAN_REGEXP HASH_CHAR="`" AT_WHITESPACE_END="TRUE" DELEGATE="MAIN" TYPE="KEYWORD4">`((un)?define|else|endif|if)\b</EOL_SPAN_REGEXP> <SPAN AT_WHITESPACE_END="TRUE" TYPE="LITERAL4" MATCH_TYPE="KEYWORD4"> <BEGIN>`include(</BEGIN> <END>)</END> </SPAN> <SEQ_REGEXP HASH_CHAR="`" TYPE="KEYWORD4">`(isdefined|notdefined)\b</SEQ_REGEXP> <!-- in-line macro --> <MARK_FOLLOWING MATCH_TYPE="KEYWORD4" TYPE="MARKUP">`</MARK_FOLLOWING> <!-- GoTo labels --> <MARK_PREVIOUS TYPE="LABEL" MATCH_TYPE="OPERATOR" AT_WHITESPACE_END="TRUE">:</MARK_PREVIOUS> <!-- UE3 native replacements --> <SEQ_REGEXP HASH_CHAR="{" TYPE="COMMENT4">\{[^};]+}</SEQ_REGEXP> <!-- operators, separators and brackets --> <SEQ TYPE="OPERATOR">~</SEQ> <SEQ TYPE="OPERATOR">!</SEQ> <SEQ TYPE="OPERATOR">@</SEQ> <SEQ TYPE="OPERATOR">#</SEQ> <SEQ TYPE="OPERATOR">$</SEQ> <SEQ TYPE="OPERATOR">^</SEQ> <SEQ TYPE="OPERATOR">&</SEQ> <SEQ TYPE="OPERATOR">*</SEQ> <SEQ TYPE="OPERATOR">-</SEQ> <SEQ TYPE="OPERATOR">=</SEQ> <SEQ TYPE="OPERATOR">+</SEQ> <SEQ TYPE="OPERATOR">|</SEQ> <SEQ TYPE="OPERATOR">:</SEQ> <SEQ TYPE="OPERATOR"><</SEQ> <SEQ TYPE="OPERATOR">></SEQ> <SEQ TYPE="OPERATOR">/</SEQ> <SEQ TYPE="OPERATOR">?</SEQ> <SEQ TYPE="OPERATOR">\</SEQ> <SEQ TYPE="OPERATOR">)</SEQ> <SEQ TYPE="OPERATOR">[</SEQ> <SEQ TYPE="OPERATOR">]</SEQ> <SEQ TYPE="OPERATOR">{</SEQ> <SEQ TYPE="OPERATOR">}</SEQ> <!-- functions --> <MARK_PREVIOUS TYPE="FUNCTION" MATCH_TYPE="OPERATOR">(</MARK_PREVIOUS> <!-- static modifier --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="static" TYPE="KEYWORD1">static\b(?!\s*\.)</SEQ_REGEXP> <!-- static function call --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="static" TYPE="KEYWORD2">static\b(?=\s*\.)</SEQ_REGEXP> <!-- const modifier --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="const" TYPE="KEYWORD1">const\b(?!\s*\.)</SEQ_REGEXP> <!-- constant reference --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="const" TYPE="KEYWORD2">const\b(?=\s*\.)</SEQ_REGEXP> <!-- switch keyword --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="switch" TYPE="KEYWORD1">switch\b(?=\s*\()</SEQ_REGEXP> <!-- default switch case --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="default" TYPE="KEYWORD1">default\b(?=\s*\:)</SEQ_REGEXP> <!-- default value access --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="default" TYPE="KEYWORD2">default\b(?=\s*\.)</SEQ_REGEXP> <!-- input variable modifier --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="input" TYPE="KEYWORD1">input\b(?=\s*\w])</SEQ_REGEXP> <!-- init struct modifier --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="init" TYPE="KEYWORD1">init\b(?=\s*\w)</SEQ_REGEXP> <!-- name datatype --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="name" TYPE="KEYWORD3">name\b(?=\s*[\w>])</SEQ_REGEXP> <!-- class keyword --> <SEQ_REGEXP AT_WHITESPACE_END="TRUE" HASH_CHAR="class" TYPE="KEYWORD1">class\b(?=\s*[\w])</SEQ_REGEXP> <!-- class datatype --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="class" TYPE="KEYWORD3">class\b(?=\s*[\w<>])</SEQ_REGEXP> <!-- delegate keyword --> <SEQ_REGEXP AT_WHITESPACE_END="TRUE" HASH_CHAR="delegate" TYPE="KEYWORD1">delegate\b(?=\s*[\w])</SEQ_REGEXP> <!-- delegate datatype --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="delegate" TYPE="KEYWORD3">delegate\b(?=\s*[\w<>])</SEQ_REGEXP> <!-- default values section for class and structs --> <SPAN_REGEXP HASH_CHARS="ds" NO_LINE_BREAK="FALSE" MATCH_TYPE="KEYWORD1" DELEGATE="DEFAULTS"> <BEGIN AT_WHITESPACE_END="TRUE">(struct)?defaultproperties\s*$</BEGIN> <END AT_LINE_START="TRUE">}</END> </SPAN_REGEXP> <KEYWORDS> <KEYWORD1>Abstract</KEYWORD1> <KEYWORD1>Assert</KEYWORD1> <KEYWORD1>Auto</KEYWORD1> <KEYWORD1>Automated</KEYWORD1> <KEYWORD1>Break</KEYWORD1> <KEYWORD1>Cache</KEYWORD1> <KEYWORD1>CacheExempt</KEYWORD1> <KEYWORD1>Case</KEYWORD1> <KEYWORD1>Client</KEYWORD1> <KEYWORD1>Coerce</KEYWORD1> <KEYWORD1>CollapseCategories</KEYWORD1> <KEYWORD1>Config</KEYWORD1> <KEYWORD1>Continue</KEYWORD1> <KEYWORD1>cpptext</KEYWORD1> <KEYWORD1>cppstruct</KEYWORD1> <KEYWORD1>DataBinding</KEYWORD1> <KEYWORD1>DependsOn</KEYWORD1> <LABEL>Deprecated</LABEL> <KEYWORD1>Do</KEYWORD1> <KEYWORD1>DontCollapseCategories</KEYWORD1> <KEYWORD1>DuplicateTransient</KEYWORD1> <KEYWORD1>EdFindable</KEYWORD1> <KEYWORD1>EditConst</KEYWORD1> <KEYWORD1>EditConstArray</KEYWORD1> <KEYWORD1>EditFixedSize</KEYWORD1> <KEYWORD1>EditInline</KEYWORD1> <KEYWORD1>EditInlineNew</KEYWORD1> <KEYWORD1>EditInlineNotify</KEYWORD1> <KEYWORD1>EditInlineUse</KEYWORD1> <KEYWORD1>Else</KEYWORD1> <KEYWORD1>Enum</KEYWORD1> <KEYWORD1>Event</KEYWORD1> <KEYWORD1>Exec</KEYWORD1> <INVALID>Expands</INVALID> <KEYWORD1>Export</KEYWORD1> <KEYWORD1>ExportStructs</KEYWORD1> <KEYWORD1>Extends</KEYWORD1> <KEYWORD1>Final</KEYWORD1> <KEYWORD1>For</KEYWORD1> <KEYWORD1>ForEach</KEYWORD1> <KEYWORD1>Function</KEYWORD1> <KEYWORD1>GlobalConfig</KEYWORD1> <KEYWORD1>Goto</KEYWORD1> <KEYWORD1>HideCategories</KEYWORD1> <KEYWORD1>HideDropDown</KEYWORD1> <KEYWORD1>If</KEYWORD1> <KEYWORD1>Ignores</KEYWORD1> <KEYWORD1>Immutable</KEYWORD1> <KEYWORD1>Implements</KEYWORD1> <KEYWORD1>Import</KEYWORD1> <KEYWORD4>Inherits</KEYWORD4> <KEYWORD1>Instanced</KEYWORD1> <KEYWORD1>Interface</KEYWORD1> <KEYWORD1>Intrinsic</KEYWORD1> <KEYWORD1>Iterator</KEYWORD1> <KEYWORD1>Latent</KEYWORD1> <KEYWORD1>Local</KEYWORD1> <KEYWORD1>Localized</KEYWORD1> <KEYWORD1>Long</KEYWORD1> <KEYWORD1>Native</KEYWORD1> <KEYWORD1>NativeReplication</KEYWORD1> <KEYWORD1>NoExport</KEYWORD1> <KEYWORD1>NoImport</KEYWORD1> <KEYWORD1>NotEditInlineNew</KEYWORD1> <KEYWORD1>NotPlaceable</KEYWORD1> <KEYWORD1>NotTransient</KEYWORD1> <KEYWORD1>Operator</KEYWORD1> <KEYWORD1>Optional</KEYWORD1> <KEYWORD1>Out</KEYWORD1> <KEYWORD1>ParseConfig</KEYWORD1> <KEYWORD1>PerObjectConfig</KEYWORD1> <KEYWORD1>Placeable</KEYWORD1> <KEYWORD1>PostOperator</KEYWORD1> <KEYWORD1>PreOperator</KEYWORD1> <KEYWORD1>Private</KEYWORD1> <KEYWORD1>Protected</KEYWORD1> <KEYWORD1>Public</KEYWORD1> <KEYWORD1>Reliable</KEYWORD1> <KEYWORD1>Replication</KEYWORD1> <KEYWORD1>RepNotify</KEYWORD1> <KEYWORD1>Return</KEYWORD1> <KEYWORD1>SafeReplace</KEYWORD1> <KEYWORD1>Server</KEYWORD1> <KEYWORD1>ShowCategories</KEYWORD1> <KEYWORD1>Simulated</KEYWORD1> <KEYWORD1>Singular</KEYWORD1> <KEYWORD1>Skip</KEYWORD1> <KEYWORD1>State</KEYWORD1> <KEYWORD1>Stop</KEYWORD1> <KEYWORD1>Struct</KEYWORD1> <KEYWORD1>Transient</KEYWORD1> <KEYWORD1>Travel</KEYWORD1> <KEYWORD1>Unreliable</KEYWORD1> <KEYWORD1>Until</KEYWORD1> <KEYWORD1>Var</KEYWORD1> <KEYWORD1>While</KEYWORD1> <KEYWORD1>Within</KEYWORD1> <!-- literals and special function calls --> <KEYWORD2>ArrayCount</KEYWORD2> <KEYWORD2>AddItem</KEYWORD2> <KEYWORD2>EnumCount</KEYWORD2> <KEYWORD2>False</KEYWORD2> <KEYWORD2>Find</KEYWORD2> <KEYWORD2>Global</KEYWORD2> <KEYWORD2>Insert</KEYWORD2> <KEYWORD2>InsertItem</KEYWORD2> <KEYWORD2>Length</KEYWORD2> <KEYWORD2>New</KEYWORD2> <KEYWORD2>None</KEYWORD2> <KEYWORD2>Remove</KEYWORD2> <KEYWORD2>RemoveItem</KEYWORD2> <KEYWORD2>Rot</KEYWORD2> <KEYWORD2>Self</KEYWORD2> <KEYWORD2>Super</KEYWORD2> <KEYWORD2>True</KEYWORD2> <KEYWORD2>Vect</KEYWORD2> <!-- built-in type names --> <KEYWORD3>Bool</KEYWORD3> <KEYWORD3>Byte</KEYWORD3> <KEYWORD3>Float</KEYWORD3> <KEYWORD3>Int</KEYWORD3> <KEYWORD3>String</KEYWORD3> <KEYWORD3>Pointer</KEYWORD3> <KEYWORD3>Array</KEYWORD3> <!-- UE3 property tags --> <KEYWORD4>AllowAbstract</KEYWORD4> <KEYWORD4>AutoComment</KEYWORD4> <KEYWORD4>DisplayName</KEYWORD4> <KEYWORD4>EditCondition</KEYWORD4> <KEYWORD4>Tooltip</KEYWORD4> </KEYWORDS> </RULES> <RULES IGNORE_CASE="TRUE" SET="DIRECTIVE"> <EOL_SPAN TYPE="COMMENT2">//</EOL_SPAN> <!-- exec directives --> <EOL_SPAN DELEGATE="EXEC_COMMAND" TYPE="KEYWORD1">exec</EOL_SPAN> <EOL_SPAN DELEGATE="EXEC_COMMAND" TYPE="KEYWORD1">alwaysexec</EOL_SPAN> <EOL_SPAN DELEGATE="EXEC_COMMAND" TYPE="KEYWORD1">forceexec</EOL_SPAN> <!-- source include --> <EOL_SPAN DELEGATE="EXEC_COMMAND" TYPE="KEYWORD1">include</EOL_SPAN> <!-- execute command file --> <EOL_SPAN DELEGATE="EXEC_COMMAND" TYPE="KEYWORD1">call</EOL_SPAN> <EOL_SPAN DELEGATE="EXEC_COMMAND" TYPE="KEYWORD1">alwayscall</EOL_SPAN> <!-- throw compiler error --> <EOL_SPAN DELEGATE="IGNORED" TYPE="KEYWORD1">error</EOL_SPAN> <!-- UCPP directives --> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">ifdef</EOL_SPAN> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">ifndef</EOL_SPAN> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">if</EOL_SPAN> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">elif</EOL_SPAN> <EOL_SPAN DELEGATE="IGNORED" TYPE="KEYWORD1">else</EOL_SPAN> <EOL_SPAN DELEGATE="IGNORED" TYPE="KEYWORD1">endif</EOL_SPAN> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">define</EOL_SPAN> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">undef</EOL_SPAN> <EOL_SPAN DELEGATE="MAIN" TYPE="KEYWORD1">linenumber</EOL_SPAN> <EOL_SPAN DELEGATE="PRAGMA" TYPE="KEYWORD1">pragma</EOL_SPAN> <EOL_SPAN DELEGATE="PRAGMA" TYPE="KEYWORD1">ucpp</EOL_SPAN> </RULES> <RULES DEFAULT="COMMENT1" SET="COMMENT"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="NESTEDCOMMENT1" TYPE="COMMENT4"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT3" SET="DOCCOMMENT"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="COMMENT" TYPE="COMMENT1"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT4" SET="NESTEDCOMMENT1"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="NESTEDCOMMENT2" TYPE="COMMENT2"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT2" SET="NESTEDCOMMENT2"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="COMMENT" TYPE="COMMENT1"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT2" SET="EOLCOMMENT"> <!-- UE3 @tags in all kinds of comments --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="@" TYPE="LABEL">(?<!\w)@\w+</SEQ_REGEXP> </RULES> <RULES DEFAULT="COMMENT1" SET="IGNORED"> <EOL_SPAN TYPE="COMMENT2">//</EOL_SPAN> </RULES> <RULES DEFAULT="MARKUP" SET="PRAGMA"> <!-- UCPP pragmas --> <EOL_SPAN TYPE="COMMENT2">//</EOL_SPAN> <KEYWORDS> <KEYWORD1>ucpp</KEYWORD1> <KEYWORD3>notice</KEYWORD3> <KEYWORD3>rename</KEYWORD3> <KEYWORD3>include</KEYWORD3> <KEYWORD3>warning</KEYWORD3> <KEYWORD3>config</KEYWORD3> <LITERAL2>true</LITERAL2> <LITERAL2>false</LITERAL2> <LITERAL2>on</LITERAL2> <LITERAL2>off</LITERAL2> </KEYWORDS> </RULES> <RULES IGNORE_CASE="TRUE" SET="EXEC_COMMAND" NO_WORD_SEP="_\\.,+-<>/?^&*"> <!-- exec directive markup --> <EOL_SPAN TYPE="COMMENT2">//</EOL_SPAN> <!-- quoted strings --> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE"> <BEGIN>"</BEGIN> <END>"</END> </SPAN> <!-- numbers --> <SEQ_REGEXP HASH_CHARS="+-0123456789" AT_WORD_START="TRUE" TYPE="DIGIT">([+-]|\b)[0-9][0-9a-f.x]*</SEQ_REGEXP> <!-- parameters --> <MARK_PREVIOUS MATCH_TYPE="OPERATOR" TYPE="MARKUP">=</MARK_PREVIOUS> <!-- boolean values --> <KEYWORDS> <LITERAL2>true</LITERAL2> <LITERAL2>false</LITERAL2> <LITERAL2>yes</LITERAL2> <LITERAL2>no</LITERAL2> <LITERAL2>on</LITERAL2> <LITERAL2>off</LITERAL2> </KEYWORDS> </RULES> <RULES SET="DEFAULTS" IGNORE_CASE="TRUE"> <!-- defaultproperties and structdefaultproperties --> <!-- block comments --> <SPAN TYPE="COMMENT1" DELEGATE="COMMENT"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> <!-- line comments --> <EOL_SPAN TYPE="COMMENT2" DELEGATE="EOLCOMMENT">//</EOL_SPAN> <!-- macro in braces --> <SPAN TYPE="MARKUP" MATCH_TYPE="KEYWORD2" NO_LINE_BREAK="TRUE"> <BEGIN>`{</BEGIN> <END>}</END> </SPAN> <!-- in-line macro --> <MARK_FOLLOWING MATCH_TYPE="KEYWORD2" TYPE="MARKUP">`</MARK_FOLLOWING> <!-- string literals --> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="STRING"> <BEGIN>"</BEGIN> <END>"</END> </SPAN> <!-- object literals --> <SPAN_REGEXP HASH_CHARS="_abcdefghijklmnopqrstuvwxyz" AT_WORD_START="TRUE" TYPE="LITERAL2" NO_LINE_BREAK="TRUE"> <BEGIN>\w+\s*'</BEGIN> <END>'</END> </SPAN_REGEXP> <!-- name literals --> <SPAN TYPE="LITERAL2" NO_LINE_BREAK="TRUE"> <BEGIN>'</BEGIN> <END>'</END> </SPAN> <!-- multi-line struct properties --> <SPAN DELEGATE="DEFAULTS" MATCH_TYPE="OPERATOR"> <BEGIN>{(</BEGIN> <END>)}</END> </SPAN> <!-- highlight initial opening brace like final closing brace --> <SEQ TYPE="KEYWORD1">{</SEQ> <!-- subobjects --> <EOL_SPAN_REGEXP HASH_CHAR="begin" AT_WHITESPACE_END="TRUE" DELEGATE="BEGINOBJECT" MATCH_TYPE="KEYWORD1">begin\s+object\s*</EOL_SPAN_REGEXP> <EOL_SPAN_REGEXP HASH_CHAR="end" AT_WHITESPACE_END="TRUE" MATCH_TYPE="KEYWORD1">end\s+object\s*</EOL_SPAN_REGEXP> <!-- numbers --> <SEQ_REGEXP HASH_CHARS="+-0123456789" AT_WORD_START="TRUE" TYPE="DIGIT">([+-]|\b)[0-9][0-9a-f.x]*</SEQ_REGEXP> <!-- everything before "=", ".", "(" or "[" is a variable name --> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">=</MARK_PREVIOUS> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">.</MARK_PREVIOUS> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">(</MARK_PREVIOUS> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">[</MARK_PREVIOUS> <!-- closing brackets --> <SEQ TYPE="OPERATOR">]</SEQ> <SEQ TYPE="OPERATOR">)</SEQ> <!-- comma for dynarray and struct values --> <SEQ TYPE="OPERATOR">,</SEQ> <!-- variable names can be separated from "=" by whitespace, so highlight that case separately --> <SEQ_REGEXP AT_WHITESPACE_END="TRUE" HASH_CHARS="_abcdefghijklmnopqrstuvwxyz" TYPE="MARKUP">\w+</SEQ_REGEXP> <KEYWORDS> <!-- dynamic array operations --> <KEYWORD1>Add</KEYWORD1> <KEYWORD1>Empty</KEYWORD1> <KEYWORD1>Remove</KEYWORD1> <!-- literals --> <KEYWORD2>False</KEYWORD2> <KEYWORD2>None</KEYWORD2> <KEYWORD2>True</KEYWORD2> </KEYWORDS> </RULES> <RULES SET="BEGINOBJECT"> <!-- special highlighting for "Begin Object" lines --> <!-- block comments --> <SPAN TYPE="COMMENT1" DELEGATE="COMMENT" NO_LINE_BREAK="TRUE"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> <!-- line comments --> <EOL_SPAN TYPE="COMMENT2" DELEGATE="EOLCOMMENT">//</EOL_SPAN> <!-- unterminated block comment --> <EOL_SPAN TYPE="INVALID">/*</EOL_SPAN> <!-- macro in braces --> <SPAN TYPE="MARKUP" MATCH_TYPE="KEYWORD2" NO_LINE_BREAK="TRUE"> <BEGIN>`{</BEGIN> <END>}</END> </SPAN> <!-- in-line macro --> <MARK_FOLLOWING MATCH_TYPE="KEYWORD2" TYPE="MARKUP">`</MARK_FOLLOWING> <SEQ TYPE="OPERATOR">=</SEQ> <KEYWORDS> <KEYWORD1>Class</KEYWORD1> <KEYWORD1>Name</KEYWORD1> <KEYWORD1>LegacyClassName</KEYWORD1><!-- since UE3 --> </KEYWORDS> </RULES> <RULES DEFAULT="LITERAL1" ESCAPE="\" HIGHLIGHT_DIGITS="FALSE" IGNORE_CASE="TRUE" SET="STRING"> <!-- macro in braces --> <SPAN TYPE="MARKUP" MATCH_TYPE="KEYWORD2" NO_LINE_BREAK="TRUE"> <BEGIN>`{</BEGIN> <END>}</END> </SPAN> <!-- in-line macro --> <MARK_FOLLOWING MATCH_TYPE="KEYWORD2" TYPE="MARKUP">`</MARK_FOLLOWING> </RULES> </MODE>
UText
And while I'm at it, here's an edit mode file for T3D files:
<?xml version="1.0"?> <!DOCTYPE MODE SYSTEM "xmode.dtd"> <MODE> <PROPS> <PROPERTY NAME="commentStart" VALUE="/*" /> <PROPERTY NAME="commentEnd" VALUE="*/" /> <PROPERTY NAME="lineComment" VALUE="//" /> <PROPERTY NAME="wordBreakChars" VALUE=",+-=<>/?^&*" /> <!-- Auto indent --> <PROPERTY NAME="indentOpenBrackets" VALUE="{" /> <PROPERTY NAME="indentCloseBrackets" VALUE="}" /> <PROPERTY NAME="unalignedOpenBrackets" VALUE="(" /> <PROPERTY NAME="unalignedCloseBrackets" VALUE=")" /> <PROPERTY NAME="indentNextLine" VALUE="\s*(((((un)?reliable\s+)?if|while)\s*\(|else\s*|else\s+if\s*\(|for(?:each)?\s*\(.*\))[^{;]*)" /> <PROPERTY NAME="unindentThisLine" VALUE="(?<!\{)^\s*(\w+:|case\s+\S+\s*:)\s*($|/[*/])" /> <PROPERTY NAME="electricKeys" VALUE=":" /> </PROPS> <RULES IGNORE_CASE="TRUE"> <!-- defaultproperties and structdefaultproperties --> <!-- highlight initial opening brace like final closing brace (there are no others in defprops, so this shouldn't be a problem --> <SEQ TYPE="KEYWORD1">{</SEQ> <!-- block comments --> <SPAN TYPE="COMMENT1" DELEGATE="COMMENT"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> <!-- line comments --> <EOL_SPAN TYPE="COMMENT2" DELEGATE="EOLCOMMENT">//</EOL_SPAN> <!-- string literals --> <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" ESCAPE="\"> <BEGIN>"</BEGIN> <END>"</END> </SPAN> <!-- name and object literals --> <SPAN_REGEXP HASH_CHARS="'_abcdefghijklmnopqrstuvwxyz" AT_WORD_START="TRUE" TYPE="LITERAL2" NO_LINE_BREAK="TRUE"> <BEGIN>\w*\s*'</BEGIN> <END>'</END> </SPAN_REGEXP> <!-- multi-line struct properties --> <SPAN_REGEXP DELEGATE="DEFAULTS" MATCH_TYPE="OPERATOR" HASH_CHAR="="> <BEGIN>=\s*\{\(</BEGIN> <END>)}</END> </SPAN_REGEXP> <!-- subobjects --> <EOL_SPAN_REGEXP HASH_CHAR="begin" AT_WHITESPACE_END="TRUE" DELEGATE="BEGINOBJECT" MATCH_TYPE="KEYWORD1">begin\s+\w+\s*</EOL_SPAN_REGEXP> <EOL_SPAN_REGEXP HASH_CHAR="end" AT_WHITESPACE_END="TRUE" MATCH_TYPE="KEYWORD1">end\s+\w+\s*</EOL_SPAN_REGEXP> <!-- numbers --> <SEQ_REGEXP HASH_CHARS="+-0123456789" AT_WORD_START="TRUE" TYPE="DIGIT">([+-]|\b)[0-9][0-9a-f.x]*</SEQ_REGEXP> <!-- everything before "=", ".", "(" or "[" is a variable name --> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">=</MARK_PREVIOUS> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">.</MARK_PREVIOUS> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">(</MARK_PREVIOUS> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="MARKUP">[</MARK_PREVIOUS> <!-- closing brackets --> <SEQ TYPE="OPERATOR">]</SEQ> <SEQ TYPE="OPERATOR">)</SEQ> <!-- comma for dynarray and struct values --> <SEQ TYPE="OPERATOR">,</SEQ> <!-- variable names can be separated from "=" by whitespace, so highlight that case separately --> <SEQ_REGEXP AT_WHITESPACE_END="TRUE" HASH_CHARS="abcdefghijklmnopqrstuvwxyz" TYPE="MARKUP">\w+</SEQ_REGEXP> <KEYWORDS> <!-- dynamic array operations --> <KEYWORD1>Add</KEYWORD1> <KEYWORD1>Empty</KEYWORD1> <KEYWORD1>Remove</KEYWORD1> <!-- literals --> <KEYWORD2>False</KEYWORD2> <KEYWORD2>None</KEYWORD2> <KEYWORD2>True</KEYWORD2> </KEYWORDS> </RULES> <RULES DEFAULT="COMMENT1" SET="COMMENT"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="NESTEDCOMMENT1" TYPE="COMMENT4"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT3" SET="DOCCOMMENT"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="COMMENT" TYPE="COMMENT1"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT4" SET="NESTEDCOMMENT1"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="NESTEDCOMMENT2" TYPE="COMMENT2"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT2" SET="NESTEDCOMMENT2"> <IMPORT DELEGATE="EOLCOMMENT"/> <SPAN DELEGATE="COMMENT" TYPE="COMMENT1"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> </RULES> <RULES DEFAULT="COMMENT2" SET="EOLCOMMENT"> <!-- UE3 @tags in all kinds of comments --> <SEQ_REGEXP AT_WORD_START="TRUE" HASH_CHAR="@" TYPE="LABEL">(?<!\w)@\w+</SEQ_REGEXP> </RULES> <RULES SET="BEGINOBJECT" IGNORE_CASE="TRUE"> <!-- special highlighting for "Begin Object" lines --> <!-- block comments --> <SPAN TYPE="COMMENT1" DELEGATE="COMMENT" NO_LINE_BREAK="TRUE"> <BEGIN>/*</BEGIN> <END>*/</END> </SPAN> <!-- numbers --> <SEQ_REGEXP HASH_CHARS="+-0123456789" AT_WORD_START="TRUE" TYPE="DIGIT">([+-]|\b)[0-9][0-9a-f.x]*</SEQ_REGEXP> <!-- line comments --> <EOL_SPAN TYPE="COMMENT2" DELEGATE="EOLCOMMENT">//</EOL_SPAN> <!-- unterminated block comment --> <EOL_SPAN TYPE="INVALID">/*</EOL_SPAN> <MARK_PREVIOUS AT_WORD_START="TRUE" MATCH_TYPE="OPERATOR" TYPE="KEYWORD3">=</MARK_PREVIOUS> </RULES> </MODE>