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User talk:*mGm*Lizard
From Unreal Wiki, The Unreal Engine Documentation Site
- I wish I had some support for this admin tool I've been working on. - *mGm*Lizard
- Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.
- And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --SeriousBarbie (talk) 09:48, 6 November 2015 (EST)
Hey Barbie, thanks for the advice.
I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod.
class Misc_PickupAdren extends AdrenalinePickup notplaceable; #EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question; static function StaticPrecache(LevelInfo L) { L.AddPrecacheStaticMesh(StaticMesh'Question'); } simulated function UpdatePrecacheStaticMeshes() { Level.AddPrecacheStaticMesh(StaticMesh'Question'); Super.UpdatePrecacheStaticMeshes(); } defaultproperties { AdrenalineAmount=10.000000 MaxDesireability=1.000000 RespawnTime=33.000000 PickupForce="HealthPack" StaticMesh=StaticMesh'3SPN_Pickup.Question' CullDistance=6500.000000 DrawScale=1.000000 TransientSoundVolume=0.350000 RotationRate=(Yaw=35000) }
If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command? --*mGm*Lizard 15:15, 18 November 2015 (EST)
- Sorry, I cannot help you with that. I found all these #-directives bad documented, and I don't use that often. --SeriousBarbie (talk) 23:40, 18 November 2015 (EST)