Mostly Harmless

User talk:Crusha/UltimateMappingTools

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Hey, you might want to check the last example on Template:Infobox class for proper usage of the info box for custom classes. Also it might be a good idea to split up the page now. —Wormbo 09:21, 18 May 2010 (UTC)

Will do that when I find some time, thanks. :) —Crusha 02:04, 22 May 2010 (UTC)

Clones[edit]

Just saying, LevelLoadedTrigger already exists in my mapping tool LevelConfigManager :), I'd say check out my tool before you end up cloning some more without knowing :P, though excuse me for not having a download link yet to the latest version! ----Eliot 11:42, 8 May 2011 (UTC)

Arf, damn you! It's a red link, though. But it's not like such a LevelLoaded thing would be that hard to code. ;) If yours is named exactly the same way, I will rename mine slightly to avoid confusion when using both packs at the same time. I kinda rely on it's reset functionality because I didn't implement it in some of the other Actors. --Crusha 14:19, 11 May 2011 (UTC)

Don't worry about conflicts, my Actors are prefixed with LCA_ for example: LCA_EventCore. I also don't mind having clones of this kind of Actor, I'm just saying it so you could avoid doing possible other ones. I've fixed the link btw, but beware the wiki page is not naming a lot of other useful Actors. --Eliot 19:30, 11 May 2011 (UTC)

UltimateMover - dead ext. link[edit]

User:Crusha/UltimateMappingTools#UltimateMover

"See [JDN:JBMoverDualDestination] for more information about this Actor."

JDN:JBMoverDualDestination links to http://mychaeel.no-ip.com/jailbreak/JBMoverDualDestination

That page no longer exists; not even on archive.org as far as I can see. Might a link to Wormbo's UnCodex be equivalent?

http://wormbo.de/uncodex/ut2004/jbtoolbox2/jbmoverdualdestination.html

And while we're at it, there are four more links to the defunct JDN on the page...--Torin (talk) 05:52, 14 February 2019 (EST)

Motivation... obscure[edit]

https://wiki.beyondunreal.com/User:Crusha/UltimateMappingTools#Motivation

"Note: In my Actors can "red" and "blue" be considered static on the map,"

Always understanding Yoda I trouble did have. ;) I'm guessing you meant 'In these Actors, "red" and "blue" can be...'--Torin (talk) 06:13, 14 February 2019 (EST)

Logic Gate... is it's own subclass??[edit]

https://wiki.beyondunreal.com/User:Crusha/UltimateMappingTools#LogicGate

Known custom subclass:
    Crusha/UltimateMappingTools/LogicGate
 
The abstract base class of all logic gates. The only purpose of this class is to group the subclasses.
 
 
The following subclasses exist:

Might I suggest the following:

The abstract base class of all logic gates. The only purpose of this class is to group the subclasses.
 
See this page for more information about this Actor.
    Crusha/UltimateMappingTools/LogicGate
 
The following subclasses exist:

--Torin (talk) 06:27, 14 February 2019 (EST)

KarmaThing credit[edit]

https://wiki.beyondunreal.com/User:Crusha/UltimateMappingTools#KarmaThing

by unknown author

from the "DM-SilentHell_README.txt":

KarmaOnline is a code package written by the LawDogs mod team and packaged for use
in my map by Joe90.

--Torin (talk) 09:37, 14 February 2019 (EST)