Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "User talk:Crusha/UltimateMappingTools"
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Just saying, LevelLoadedTrigger already exists in my mapping tool [[LevelConfigManager]] :), I'd say check out my tool before you end up cloning some more without knowing :P, though excuse me for not having a download link yet to the latest version! ----[[User:Eliot|Eliot]] 11:42, 8 May 2011 (UTC) | Just saying, LevelLoadedTrigger already exists in my mapping tool [[LevelConfigManager]] :), I'd say check out my tool before you end up cloning some more without knowing :P, though excuse me for not having a download link yet to the latest version! ----[[User:Eliot|Eliot]] 11:42, 8 May 2011 (UTC) | ||
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+ | Arf, damn you! It's a red link, though. But it's not like such a LevelLoaded thing would be that hard to code. ;) | ||
+ | If yours is named exactly the same way, I will rename mine slightly to avoid confusion when using both packs at the same time. I kinda rely on it's reset functionality because I didn't implement it in some of the other Actors. --[[User:Crusha|Crusha]] 14:19, 11 May 2011 (UTC) |
Revision as of 07:19, 11 May 2011
Hey, you might want to check the last example on Template:Infobox class for proper usage of the info box for custom classes. Also it might be a good idea to split up the page now. —Wormbo 09:21, 18 May 2010 (UTC)
Will do that when I find some time, thanks. :) —Crusha 02:04, 22 May 2010 (UTC)
Clones
Just saying, LevelLoadedTrigger already exists in my mapping tool LevelConfigManager :), I'd say check out my tool before you end up cloning some more without knowing :P, though excuse me for not having a download link yet to the latest version! ----Eliot 11:42, 8 May 2011 (UTC)
Arf, damn you! It's a red link, though. But it's not like such a LevelLoaded thing would be that hard to code. ;) If yours is named exactly the same way, I will rename mine slightly to avoid confusion when using both packs at the same time. I kinda rely on it's reset functionality because I didn't implement it in some of the other Actors. --Crusha 14:19, 11 May 2011 (UTC)