Legacy:Compound Movers

From Unreal Wiki, The Unreal Engine Documentation Site

Match these tags:

  • Master Brush :: Events -> Tag
  • Slave Brush :: Events -> Tag

<uscript> if( !bSlave ) { foreach AllActors( class 'Mover', M, Tag ) { if( M.bSlave ) { M.GotoState(); M.SetBase( Self ); } } } </uscript>

Set:

  • Slave Brush :: Mover -> bSlave = True

Note bad mojo on some mover types (eg GradualMover as master brush, care needed)

computergod666: Wow that's amazing. NOT! I have a Turret for UT, that follows the user's view rotation. I tried attaching another mover to it (why I did is not important), and it rotated with the turret, but only in a horizontal plane. If I looked up or down, the turret would rotate but the attached mover wouldn't. Does anyone know why?

Related Topics

Mover Topics is the hub for all things mover


Category:Legacy Mapping
Category:Legacy To Do – merge this information into another page