Legacy:Sound
From Unreal Wiki, The Unreal Engine Documentation Site
A reference to a sound within a sound package. A list of sound packages and the sound effects within them can be found in UnrealEd's Sound Browser. A common use of the Sound class is:
The Following Example Can Be Used If You Want To Use A Variable:
<uscript> class MyActor extends Actor;
var Sound TheSound;
function SomeFunction() {
PlaySound( TheSound );
}
defaultproperties {
TheSound = Sound 'MySoundPackage.MySoundGroup.MySound'
} </uscript>
The Following Example Can Be Used If You Don't Want A Variable:
<uscript> class MyClass extends MyActor;
- exec OBJ LOAD FILE="..\Sounds\MySoundPackage.uax" //This may or may not require you to put this line in.
function SomeOtherFunction() {
PlaySound(sound'MySoundPackage.MySound')
}
DefaultProperties { } </uscript>
For this class in UT see Sound (UT).
Properties
Sound Group
- float Likelihood (native)
- float BaseRadius
- float VelocityScale
Hidden
- byte Data[48] (native, const)
- Script comment: "sizeof (FSoundData) :("
- Name FileType (native, const)
- String FileName (native, const)
- int OriginalSize (native, const)
- float Duration (native, const)
- int Handle (native, const)
- int Flags (native, const)