Legacy:TexModifier

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UT2003 :: Object >> Material >> Modifier >> TexModifier (Package: Engine)

Base class for a group of texture modifiers.

Properties

Visible

ETexCoordCount TexCoordCount
Specifies the number of dimensions in UV(W+) Coordinate spaces of the mesh to which this material will apply.

This guess comes from a look at some Maya source shader code (these comments appeared in several Maya shader source code files found online):

/// \param texCoordCount- The number of texture coord arrays provided.

/// \param texCoordArrays- The tex coord arrays provided for rendering. Used to support

/// multi-texturing. (i.e. UV or UVW)... maybe only useful for future

So it appears that texCoordCount refers to the number of dimensions (UV, UVW, and UVW + some other letter :P).

How it is used is unknown.

bool TexCoordProjected
Also unknown.

Hidden

ETexCoordSrc TexCoordSource

Enums

ETexCoordCount

TCN_2DCoords
TCN_3DCoords
TCN_4DCoords

ETexCoordSrc

TCS_Stream0
TCS_Stream1
TCS_Stream2
TCS_Stream3
TCS_Stream4
TCS_Stream5
TCS_Stream6
TCS_Stream7
TCS_WorldCoords
TCS_CameraCoords
TCS_WorldEnvMapCoords
TCS_CameraEnvMapCoords
TCS_ProjectorCoords
TCS_NoChange
Don't specify a source, just modify it.

Known Subclasses

Related Topics