Legacy:VitalOverdose/AllMapVehicleFactory
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Overview
This is a modified ASVehicleFactory that will work in all gametypes. It works by overwriting the post begin play function and adding a small bit of code that scans for the GameInfo actor in the level.
The Script
<uscript> class AllMapVehicleFactory Extends AsVehiclefactory Placeable;
// Generic function : overwriting : adding 'simulated' before function name so it works online. simulated Function PostBeginPlay() { if (!Level.Game.bAllowVehicles)
Level.Game.bAllowVehicles = True;// changes the bAllowVehicles value
Super.PostBeginPlay(); // any function related code from the parent function is inserted here. } </uscript>
Related
- Vehicles
- ONSVehicle
- QuickVehicleSpawner
- ONSVehicleTeleporter
- ONSVehicleBooster
- ONSVehicleEjectionTrigger
- ONSVehicleSpeedTrap
- ONSVehicleFXTagger
Discusion
VitalOverdose - Credit to Tarquin for pointing out the correct way to reference the GameInfo actor.