Legacy:XBombSpawn
From Unreal Wiki, The Unreal Engine Documentation Site
The xBombSpawn is the actor that is placed in the map for the ball's starting point in an xBombingRun game.
Tips
Place this in the middle of the map; somewhere in between the players starts for both teams.
Try not to make the xBombSpawn difficult to see or get to.
Properties
- string TakenSound
- This is the sound played when the BombingRun ball is taken from the BombSpawn.