UE1:BreakingGlass (UT)

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UT Object >> Actor >> Effects >> ExplodingWall >> BreakingGlass
Package:
UnrealShare
This class in other games:

BreakingGlass.

Properties

Property group 'BreakingGlass'

Numparticles

Type: float


Default value: 16.0

ParticleSize

Type: float


Default value: 0.75

Default values

Property Value
BreakingSound Sound'UnrealShare.General.BreakGlass'
CollisionHeight 45.0
CollisionRadius 45.0
ExplosionDimensions 90.0
ExplosionSize 100.0
NumWallChunks 0
NumWoodChunks 0

States

Exploding

Inherits from: ExplodingWall.Exploding

Modifiers: auto

Exploding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Exploding.TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: ExplodingWall.Exploding.TakeDamage