UE1:BreakingGlass (UT)
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Object >> Actor >> Effects >> ExplodingWall >> BreakingGlass |
- Package:
- UnrealShare
- This class in other games:
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BreakingGlass.
Properties
Property group 'BreakingGlass'
Numparticles
Type: float
Default value: 16.0
ParticleSize
Type: float
Default value: 0.75
Default values
Property | Value |
---|---|
BreakingSound | Sound'UnrealShare.General.BreakGlass' |
CollisionHeight | 45.0 |
CollisionRadius | 45.0 |
ExplosionDimensions | 90.0 |
ExplosionSize | 100.0 |
NumWallChunks | 0 |
NumWoodChunks | 0 |
States
Exploding
Inherits from: ExplodingWall.Exploding
Modifiers: auto
Exploding.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Exploding.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: ExplodingWall.Exploding.TakeDamage