UE1:CSHuman (RTNP)
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Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> CSPlayer >> CSHuman |
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The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSHuman ]
Simply a subclass (it's 100% exact to the original Unreal Code) for handling players.
Default values
Property | Value |
---|---|
BaseEyeHeight | 23.0 |
bIsHuman | True |
Buoyancy | 99.0 |
CollisionHeight | 39.0 |
CollisionRadius | 17.0 |
Footstep1 | Sound'UnrealShare.Female.stwalk1' |
Footstep2 | Sound'UnrealShare.Female.stwalk2' |
Footstep3 | Sound'UnrealShare.Female.stwalk3' |
Instance functions
PlayCrawling
Overrides: Pawn.PlayCrawling
PlayDuck
Overrides: Pawn.PlayDuck
PlayDying
Overrides: Pawn.PlayDying
PlayFeignDeath
Overrides: PlayerPawn.PlayFeignDeath
PlayFiring
Overrides: Pawn.PlayFiring
PlayGutHit
Overrides: Pawn.PlayGutHit
PlayHeadHit
Overrides: Pawn.PlayHeadHit
PlayInAir
Overrides: Pawn.PlayInAir
PlayLanded
Overrides: Pawn.PlayLanded
PlayLeftHit
Overrides: Pawn.PlayLeftHit
PlayRightHit
Overrides: Pawn.PlayRightHit
PlayRising
Overrides: PlayerPawn.PlayRising
PlayRunning
Overrides: Pawn.PlayRunning
PlaySwimming
Overrides: PlayerPawn.PlaySwimming
PlayTurning
Overrides: PlayerPawn.PlayTurning
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWalking
Overrides: Pawn.PlayWalking
PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
TweenToRunning
Overrides: Pawn.TweenToRunning
TweenToSwimming
Overrides: Pawn.TweenToSwimming
TweenToWaiting
Overrides: Pawn.TweenToWaiting
TweenToWalking
Overrides: Pawn.TweenToWalking