UE1:ElevatorTrigger (UT)

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UT Object >> Actor >> Triggers >> ElevatorTrigger
Package:
UnrealI
This class in other games:

ElevatorTrigger.

Properties

Property group 'ElevatorTrigger'

bTriggerOnceOnly

Type: bool


ClassProximityType

Type: class<Actor>


GotoKeyframe

Type: int


MoveTime

Type: float


TriggerType

Type: ETriggerType


Enums

ETriggerType

TT_PlayerProximity
Trigger is activated by player proximity.
TT_PawnProximity
Trigger is activated by any pawn's proximity
TT_ClassProximity
Trigger is activated by actor of that class only
TT_AnyProximity
Trigger is activated by any actor in proximity.
TT_Shoot
Trigger is activated by player shooting it.

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

IsRelevant

final function bool IsRelevant (Actor Other)