UE1:ElevatorTrigger (UT)
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- Package:
- UnrealI
- This class in other games:
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ElevatorTrigger.
Properties
Property group 'ElevatorTrigger'
bTriggerOnceOnly
Type: bool
ClassProximityType
GotoKeyframe
Type: int
MoveTime
Type: float
TriggerType
Type: ETriggerType
Enums
ETriggerType
- TT_PlayerProximity
- Trigger is activated by player proximity.
- TT_PawnProximity
- Trigger is activated by any pawn's proximity
- TT_ClassProximity
- Trigger is activated by actor of that class only
- TT_AnyProximity
- Trigger is activated by any actor in proximity.
- TT_Shoot
- Trigger is activated by player shooting it.
Functions
Events
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions
IsRelevant