UE1:GLDetGrenade (RTNP)

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RTNP Object >> Actor >> Projectile >> GLGrenade >> GLDetGrenade
Package:
UPak

GLGrenade.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $

Properties

AvoidThisSpot

Type: LocationAvoider


bAvoiderSet

Type: bool


bNoEnemy

Type: bool


bTrapGrenade

Type: bool


GL

Type: GrenadeLauncher


TimerCounter

Type: int


Default values

Property Value
Damage 80.0
DesiredRotation
Member Value
Roll 5666
Yaw 2334
DrawScale 1.75
LifeSpan 40.0
MomentumTransfer 100000
Skin Texture'UPak.Grenade.Jgrenade2'
Texture Texture'UPak.Grenade.Jgrenade2'

Functions

Events

Destroyed

event Destroyed ()

Overrides: GLGrenade.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: GLGrenade.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)

Overrides: GLGrenade.TakeDamage


Tick

event Tick (float DeltaTime)

Overrides: GLGrenade.Tick


Timer

event Timer ()

Overrides: GLGrenade.Timer


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)


Explosion

function Explosion (Object.Vector HitLocation)

Overrides: GLGrenade.Explosion


ResetGrenadeLauncher

function ResetGrenadeLauncher ()