UE1:GLDetGrenade (RTNP)
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Object >> Actor >> Projectile >> GLGrenade >> GLDetGrenade |
- Package:
- UPak
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GLGrenade.uc $Author: Deb $ $Date: 4/23/99 12:13p $ $Revision: 1 $
Properties
AvoidThisSpot
Type: LocationAvoider
bAvoiderSet
Type: bool
bNoEnemy
Type: bool
bTrapGrenade
Type: bool
GL
Type: GrenadeLauncher
TimerCounter
Type: int
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
Damage | 80.0 | ||||||
DesiredRotation |
| ||||||
DrawScale | 1.75 | ||||||
LifeSpan | 40.0 | ||||||
MomentumTransfer | 100000 | ||||||
Skin | Texture'UPak.Grenade.Jgrenade2' | ||||||
Texture | Texture'UPak.Grenade.Jgrenade2' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: GLGrenade.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: GLGrenade.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, name DamageType)
Overrides: GLGrenade.TakeDamage
Tick
event Tick (float DeltaTime)
Overrides: GLGrenade.Tick
Timer
event Timer ()
Overrides: GLGrenade.Timer
Other instance functions
BlowUp
function BlowUp (Object.Vector HitLocation)
Explosion
function Explosion (Object.Vector HitLocation)
Overrides: GLGrenade.Explosion
ResetGrenadeLauncher
function ResetGrenadeLauncher ()