UE1:Mutator (RTNP)

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RTNP Object >> Actor >> Info >> Mutator
Package:
Engine
This class in other games:

Mutator. called by the IsRelevant() function of DeathMatchPlus by adding new mutators, you can change actors in the level without requiring a new game class. Multiple mutators can be linked together.

Properties

DefaultWeapon

Type: class<Weapon>


NextMutator

Type: Mutator


Functions

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

AddMutator

function AddMutator (Mutator M)


CheckReplacement

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)


IsRelevant

function bool IsRelevant (Actor Other, out byte bSuperRelevant)


MutatedDefaultWeapon

function class<WeaponMutatedDefaultWeapon ()


MyDefaultWeapon

function class<WeaponMyDefaultWeapon ()


ReplaceWith

function bool ReplaceWith (Actor Other, string aClassName)