UE1:SpinnerCarcass (RTNP)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SpinnerCarcass |
- Package:
- UPak
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SpinnerCarcass.
Default values
Property | Value |
---|---|
AnimSequence | 'Death' |
bGreenBlood | True |
bodyparts[0] | LodMesh'UPak.SpinnerBody' |
bodyparts[1] | LodMesh'UPak.SpinnerTail' |
bodyparts[2] | LodMesh'UPak.SpinnerLeg1' |
bodyparts[3] | LodMesh'UPak.SpinnerLeg2' |
bodyparts[4] | LodMesh'UPak.SpinnerLeg3' |
bodyparts[5] | LodMesh'UPak.SpinnerLeg4' |
bodyparts[6] | LodMesh'UPak.SpinnerClaw' |
bodyparts[7] | LodMesh'UPak.SpinnerHead' |
Buoyancy | 100.0 |
CollisionHeight | 22.0 |
CollisionRadius | 32.0 |
Mass | 100.0 |
Mesh | LodMesh'UPak.Spinner' |
ZOffset[1] | 0.75 |
ZOffset[2] | 0.25 |
ZOffset[3] | 0.25 |
ZOffset[4] | 0.25 |
ZOffset[5] | 0.25 |
ZOffset[7] | 0.5 |
Instance functions
ForceMeshToExist
function ForceMeshToExist ()
InitFor
function InitFor (Actor Other)
Overrides: CreatureCarcass.Initfor