UE1:StatLog (U1)
- Package:
- Engine
- Direct subclass:
- StatLogFile
- This class in other games:
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Logs game events for stat collection
ngLog, ngStats, and ngWorldStats are registered trademarks of NetGames USA, Inc. at http://www.netgamesusa.com All rights reserved. A ny and all occurrences of code related to supporting their products and services appears with their express permission.
Properties
Property group 'StatLog'
DecoderRingURL
Type: string
Default value: "http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
GameCreator
Type: string
Name of game creator.
Default value: "Epic MegaGames, Inc."
GameCreatorURL
Type: string
URL to info on game creator.
Default value: "http://www.epicgames.com/"
GameName
Type: string
Name of this game.
Default value: "Unreal"
LocalLogDir
Type: string
Default value: "..\Logs"
LocalStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
LogInfoURL
Type: string
URL to info on logging standard.
Default value: "http://www.netgamesusa.com/ngLog/"
LogVersion
Type: string
Version of the log standard.
Default value: "1.2"
WorldLogDir
Type: string
Default value: "..\NetGamesUSA.com\ngWorldStats\logs"
WorldStandard
Type: string
The standard this log is compliant to.
Default value: "ngLog"
Internal variables
bWorld
Type: bool
Context
Type: int
TimeStamp
Type: float
Functions
Native functions
GetGMTRef
GetMapFileName
Events
BeginPlay
Overrides: Actor.BeginPlay
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer
Other instance functions
FlushLog
GetAbsoluteTime
GetLogFileName
GetShortAbsoluteTime
GetTimeStamp
LogEventString
LogGameEnd
LogGameStart
LogItemActivate
LogItemDeactivate
LogKill
LogMapParameters
LogPickup
LogPings
LogPlayerConnect
LogPlayerDisconnect
LogPlayerInfo
LogServerInfo
LogSpecialEvent
LogStandardInfo
LogSuicide
LogTeamKill
LogTypingEvent
StartLog
StopLog