UE1:TranslocatorTarget (UT)
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Object >> Actor >> Projectile >> TranslocatorTarget |
- Package:
- BotPack
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TranslocatorTarget.
Properties
Property group 'TranslocatorTarget'
DisruptionThreshold
Type: float
Default value: 65.0
Internal variables
bAlreadyHit
Type: bool
bTempDamage
Type: bool
DesiredTarget
Type: Actor
Disruption
Type: float
Disruptor
Type: Pawn
Glow
Type: TranslocGlow
GlowColor
Type: class<TranslocGlow>
Array size: 4
Default value, index 0: Class'BotPack.TranslocGlow'
Default value, index 1: Class'BotPack.TranslocBlue'
Default value, index 2: Class'BotPack.TranslocGreen'
Default value, index 3: Class'BotPack.TranslocGold'
Master
Type: Translocator
RealLocation
Type: Object.Vector
Shadow
Type: Decal
SpawnTime
Type: float
Default values
Property | Value |
---|---|
AmbientSound | Sound'Botpack.Translocator.targethum' |
bBounce | True |
bNetTemporary | False |
bProjTarget | True |
CollisionHeight | 3.0 |
CollisionRadius | 10.0 |
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' |
LifeSpan | 0.0 |
Mass | 50.0 |
Mesh | LodMesh'Botpack.Module' |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 20 |
SoundVolume | 100 |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
ZoneChange
Overrides: Actor.ZoneChange
Other instance functions
Disrupted
DropFrom
Throw
States
Pickup
Modifiers: auto
Pickup.AnimEnd
Overrides: Actor.AnimEnd (global)
Pickup.BeginState
Overrides: Object.BeginState (global)
Pickup.EndState
Overrides: Object.EndState (global)
Pickup.HitWall
Overrides: Projectile.HitWall (global)
Pickup.Landed
Overrides: Actor.Landed (global)
Pickup.TakeDamage
Overrides: Actor.TakeDamage (global)
Pickup.Tick
Overrides: Actor.Tick (global)
Pickup.Timer
Overrides: Actor.Timer (global)
Pickup.Touch
Overrides: Projectile.Touch (global)