UE1:UBrowserServerList (U1)

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U1 Object >> UWindowList >> UBrowserServerList
Package:
UBrowser
This class in other games:

UBrowserServerList Stores a server entry in an Unreal Server List

Properties

bLocalServer

Type: bool


bNeedUpdateCount

Type: bool


bNeverPinged

Type: bool


bNoInitalPing

Type: bool


bOldServer

Type: bool


bPinged

Type: bool


bPingFailed

Type: bool


bPinging

Type: bool


Category

Type: string

Master server categorization

GameMode

Type: string


GameName

Type: string


GamePort

Type: int


GameType

Type: string


GameVer

Type: int


HostName

Type: string


IP

Type: string


MapName

Type: string


MaxPlayers

Type: int


MaxSimultaneousPing

Type: int

Modifiers: config


Default value: 10

MinGameVer

Type: int


NumPlayers

Type: int


Owner

Type: UBrowserServerListWindow


Ping

Type: float


PlayerList

Type: UBrowserPlayerList


QueryPort

Type: int


RulesList

Type: UBrowserRulesList


ServerPing

Type: UBrowserServerPing


TotalMaxPlayers

Type: int


TotalPlayers

Type: int


TotalServers

Type: int


Instance functions

Append

function UWindowList Append (class<UWindowListC)

Overrides: UWindowList.Append


CancelPing

function CancelPing ()


Compare

function bool Compare (UWindowList T, UWindowList B)

Overrides: UWindowList.Compare

These things can be called on any element *********

ConsiderForSubsets

function ConsiderForSubsets ()


CopyExistingListItem

function UWindowList CopyExistingListItem (class<UWindowListItemClass, UWindowList SourceItem)

Overrides: UWindowList.CopyExistingListItem


DestroyListItem

function DestroyListItem ()

Overrides: UWindowList.DestroyListItem


FindExistingServer

function UBrowserServerList FindExistingServer (string FindIP, int FindQueryPort)


GetPlayerOwner

function PlayerPawn GetPlayerOwner ()


InvalidatePings

function InvalidatePings ()


PingDone

function PingDone (bool bInitial, bool bJustThisServer, bool bSuccess, bool bNoSort)


PingNext

function PingNext (bool bInitial, bool bNoSort)


PingServer

function PingServer (bool bInitial, bool bJustThisServer, bool bNoSort)


PingServers

function PingServers (bool bInitial, bool bNoSort)


QueryFinished

function QueryFinished (UBrowserServerListFactory Fact, bool bSuccess, optional string ErrorMsg)


Remove

function Remove ()

Overrides: UWindowList.Remove


ServerStatus

function ServerStatus ()


ShowThisItem

function bool ShowThisItem ()

Overrides: UWindowList.ShowThisItem


StatusDone

function StatusDone (bool bSuccess)


UpdateServerCount

function UpdateServerCount ()