UE1:UMenuGameRulesBase (RTNP)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UWindowPageWindow >> UMenuPageWindow >> UMenuGameRulesBase |
- Package:
- UMenu
- Direct subclass:
- UMenuGameRulesCWindow
- This class in other games:
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Properties
bControlRight
Type: bool
BotmatchParent
Type: UMenuBotmatchClientWindow
ControlOffset
Type: float
Default value: 20.0
FragEdit
Type: UWindowEditControl
FragHelp
Type: string
Modifiers: localized
Default value: "The game will end if a player achieves this many frags. A value of 0 sets no frag limit."
FragText
Type: string
Modifiers: localized
Default value: "Frag Limit"
Initialized
Type: bool
MaxPlayersEdit
Type: UWindowEditControl
MaxPlayersHelp
Type: string
Modifiers: localized
Default value: "Maximum number of human players allowed to connect to the game."
MaxPlayersText
Type: string
Modifiers: localized
Default value: "Max Connections"
MaxSpectatorsEdit
Type: UWindowEditControl
MaxSpectatorsHelp
Type: string
Modifiers: localized
Default value: "Maximum number of spectators allowed to connect to the game."
MaxSpectatorsText
Type: string
Modifiers: localized
Default value: "Max Spectators"
TimeEdit
Type: UWindowEditControl
TimeHelp
Type: string
Modifiers: localized
Default value: "The game will end if after this many minutes. A value of 0 sets no time limit."
TimeText
Type: string
Modifiers: localized
Default value: "Time Limit"
WeaponsCheck
Type: UWindowCheckbox
WeaponsHelp
Type: string
Modifiers: localized
Default value: "If checked, weapons will stay at their pickup location after being picked up, instead of respawning."
WeaponsText
Type: string
Modifiers: localized
Default value: "Weapons Stay"
Instance functions
AfterCreate
Overrides: UWindowWindow.AfterCreate
BeforePaint
Overrides: UWindowWindow.BeforePaint
Created
Overrides: UWindowWindow.Created
FragChanged
LoadCurrentValues
MaxPlayersChanged
MaxSpectatorsChanged
Notify
Overrides: UMenuPageWindow.Notify
SetupNetworkOptions
TimeChanged
WeaponsChecked