UE1:UTHumanCarcass (UT)
Object >> Actor >> Decoration >> Carcass >> UTHumanCarcass |
- Package:
- BotPack
- Direct subclasses:
- TFemaleBody, TMaleBody
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UTHumanCarcass.
Properties
Property group 'UTHumanCarcass'
bGreenBlood
Type: bool
GibSounds
Type: Sound
Array size: 4
Default value, index 0: Sound'UnrealShare.Gibs.Gib1'
Default value, index 1: Sound'Botpack.Male.NewGib'
Default value, index 2: Sound'UnrealShare.Gibs.Gib4'
Default value, index 3: Sound'UnrealShare.Gibs.Gib5'
LandedSound
Type: Sound
Default value: Sound'UnrealShare.Gibs.Thump'
Internal variables
bCorroding
Type: bool
bPermanent
Type: bool
bThumped
Type: bool
DeathZone
Type: ZoneInfo
ExistTime
Type: float
MasterReplacement
Type: class<UTMasterCreatureChunk>
Pool
Type: Decal
ReducedHeightFactor
Type: float
Default value: 0.3
Default values
Property | Value | ||||
---|---|---|---|---|---|
bReducedHeight | True | ||||
bSlidingCarcass | True | ||||
CollisionHeight | 13.0 | ||||
CollisionRadius | 27.0 | ||||
NetPriority | 2.5 | ||||
PrePivot |
| ||||
RemoteRole | ROLE_SimulatedProxy | ||||
TransientSoundVolume | 3.0 |
Functions
Events
AnimEnd
Overrides: Actor.AnimEnd
Destroyed
Overrides: Carcass.Destroyed
HitWall
Overrides: Actor.HitWall
Landed
Overrides: Decoration.Landed
PostBeginPlay
Overrides: Actor.PostBeginPlay
TakeDamage
Overrides: Carcass.TakeDamage
Other instance functions
ChunkUp
Overrides: Carcass.ChunkUp
CreateReplacement
Overrides: Carcass.CreateReplacement
GibSound
Initfor
Overrides: Carcass.Initfor
LandThump
LieStill
ReduceCylinder
SpawnHead
States
Corroding
Ignores: AnimEnd, HitWall, Landed, TakeDamage, ZoneChange
Corroding.BeginState
Overrides: Object.BeginState (global)
Corroding.Tick
Overrides: Actor.Tick (global)
Dead
Dead.BaseChange
Overrides: Decoration.BaseChange (global)
Dead.BeginState
Overrides: Carcass.Dead.BeginState
Dead.Timer
Overrides: Carcass.Dead.Timer
Dead.AddFliesAndRats
Overrides: Carcass.Dead.AddFliesAndRats
Dead.CheckZoneCarcasses
Overrides: Carcass.Dead.CheckZoneCarcasses
Dying
Inherits from: Carcass.Dying
Modifiers: auto
Dying.BeginState
Overrides: Object.BeginState (global)