UE1:UTRulesCWindow (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Package:
UTMenu
Direct subclasses:
UTLMSRulesCW, UTTeamRCWindow

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Properties

ForceRespawnCheck

Type: UWindowCheckbox


ForceRespawnHelp

Type: string

Modifiers: localized


Default value: "If checked, players will be automatically respawned when they die, without waiting for the user to press Fire."

ForceRespawnText

Type: string

Modifiers: localized


Default value: "Force Respawn"

TourneyCheck

Type: UWindowCheckbox


TourneyHelp

Type: string

Modifiers: localized


Default value: "If checked, each player must indicate they are ready by clicking their fire button before the match begins."

TourneyText

Type: string

Modifiers: localized


Default value: "Tournament"

Instance functions

BeforePaint

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuGameRulesBase.BeforePaint


Created

function Created ()

Overrides: UMenuGameRulesBase.Created


ForceRespawnChanged

function ForceRespawnChanged ()


FragChanged

function FragChanged ()

Overrides: UMenuGameRulesBase.FragChanged


LoadCurrentValues

function LoadCurrentValues ()

Overrides: UMenuGameRulesBase.LoadCurrentValues


MaxPlayersChanged

function MaxPlayersChanged ()

Overrides: UMenuGameRulesBase.MaxPlayersChanged


MaxSpectatorsChanged

function MaxSpectatorsChanged ()

Overrides: UMenuGameRulesBase.MaxSpectatorsChanged


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuGameRulesBase.Notify


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SetupNetworkOptions

function SetupNetworkOptions ()

Overrides: UMenuGameRulesBase.SetupNetworkOptions


TimeChanged

function TimeChanged ()

Overrides: UMenuGameRulesBase.TimeChanged


TourneyChanged

function TourneyChanged ()


WeaponsChecked

function WeaponsChecked ()

Overrides: UMenuGameRulesBase.WeaponsChecked