UE1:UWindowWindow functions (U1)
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Object >> UWindowBase >> UWindowWindow (functions) |
- UWindowWindow functions in other games:
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Functions
Instance functions
Activated
function Activated ()
ActivateWindow
AfterCreate
function AfterCreate ()
AfterPaint
BeforeCreate
function BeforeCreate ()
BeforePaint
BeginPlay
function BeginPlay ()
BringToFront
function BringToFront ()
BuildObjectWithProperties
CheckKeyFocusWindow
function UWindowWindow CheckKeyFocusWindow ()
CheckMousePassThrough
Click
ClipText
ClipTextWidth
Close
function Close (optional bool bByParent)
Created
function Created ()
CreateWindow
function UWindowWindow CreateWindow (class<UWindowWindow> WndClass, float X, float Y, float W, float H, optional UWindowWindow OwnerW, optional bool bUnique, optional name ObjectName)
Deactivated
function Deactivated ()
DoTick
function DoTick (float Delta)
DoubleClick
DrawClippedActor
function DrawClippedActor (Canvas C, float X, float Y, Actor A, bool WireFrame, Object.Rotator RotOffset, Object.Vector LocOffset)
DrawClippedTexture
DrawHorizTiledPieces
function DrawHorizTiledPieces (Canvas C, float DestX, float DestY, float DestW, float DestH, UWindowBase.TexRegion T1, UWindowBase.TexRegion T2, UWindowBase.TexRegion T3, UWindowBase.TexRegion T4, UWindowBase.TexRegion T5, float Scale)
DrawMiscBevel
DrawStretchedTexture
DrawStretchedTextureSegment
function DrawStretchedTextureSegment (Canvas C, float X, float Y, float W, float H, float tX, float tY, float tW, float tH, Texture Tex)
DrawUpBevel
DrawVertTiledPieces
function DrawVertTiledPieces (Canvas C, float DestX, float DestY, float DestW, float DestH, UWindowBase.TexRegion T1, UWindowBase.TexRegion T2, UWindowBase.TexRegion T3, UWindowBase.TexRegion T4, UWindowBase.TexRegion T5, float Scale)
FindChildWindow
FindWindowUnder
FocusOtherWindow
function FocusOtherWindow (UWindowWindow W)
FocusWindow
function FocusWindow ()
GetDesiredDimensions
GetLevel
function LevelInfo GetLevel ()
GetLookAndFeelTexture
function Texture GetLookAndFeelTexture ()
GetMouseXY
GetParent
GetPlayerOwner
function PlayerPawn GetPlayerOwner ()
GlobalToWindow
HideChildWindow
function HideChildWindow (UWindowWindow Child)
HideWindow
function HideWindow ()
HotKeyDown
HotKeyUp
IsActive
function bool IsActive ()
KeyDown
KeyFocusEnter
function KeyFocusEnter ()
KeyFocusExit
function KeyFocusExit ()
KeyType
KeyUp
LMouseDown
LMouseUp
MClick
MDoubleClick
MessageClients
MMouseDown
MMouseUp
MouseEnter
function MouseEnter ()
MouseIsOver
function bool MouseIsOver ()
MouseLeave
function MouseLeave ()
MouseMove
Paint
PaintClients
ParseAmpersand
function byte ParseAmpersand (string S, out string Result, out string Underline, bool bCalcUnderline)
ProcessMenuKey
PropagateKey
RClick
RDoubleClick
RemoveAmpersand
Resized
function Resized ()
ResolutionChanged
RMouseDown
RMouseUp
SaveConfigs
function SaveConfigs ()
SendToBack
function SendToBack ()
SetAcceptsFocus
function SetAcceptsFocus ()
SetAcceptsHotKeys
function SetAcceptsHotKeys (bool bNewAccpetsHotKeys)
SetMouseWindow
function SetMouseWindow ()
SetParent
function SetParent (UWindowWindow NewParent)
SetSize
ShowChildWindow
function ShowChildWindow (UWindowWindow Child, optional bool bAtBack)
ShowModal
function ShowModal (UWindowWindow W)
ShowWindow
function ShowWindow ()
TextSize
Tick
function Tick (float Delta)
Tile
ToolTip
function ToolTip (string strTip)
WaitModal
function bool WaitModal ()
WindowEvent
WindowHidden
function WindowHidden ()
WindowIsVisible
function bool WindowIsVisible ()
WindowShown
function WindowShown ()
WindowToGlobal
WrapClipText
function int WrapClipText (Canvas C, float X, float Y, coerce string S, optional bool bCheckHotkey, optional int Length, optional int PaddingLength)