UE1:WetTexture (U1)

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U1 Object >> Bitmap >> Texture >> FractalTexture >> WaterTexture >> WetTexture
Package:
Fire
This class in other games:

WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'WaterPaint'

SourceTexture

Type: Texture


Internal variables

LocalSourceBitmap

Type: int

Modifiers: transient


OldSourceTex

Type: Texture

Modifiers: transient