UE2:ACTION_SetAlertness (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> ACTION_SetAlertness
Package:
Gameplay
This class in other games:

null

Properties

Property group 'Action'

Alertness

Type: EAlertnessType


Default values

Property Value
ActionString "set alertness"
bValidForTrigger False

Enums

EAlertnessType

ALERTNESS_IgnoreAll
ignore any damage, etc. (even the physics part)
ALERTNESS_IgnoreEnemies
react normally, but don't try to fight or anything
ALERTNESS_StayOnScript
stay on script, but fight when possible
ALERTNESS_LeaveScriptForCombat
leave script when acquire enemy

Instance functions

GetActionString

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: ScriptedAction.InitActionFor