UE2:ASCriticalObjectiveVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> ASCriticalObjectiveVolume
Package:
UT2k4Assault

ASCriticalObjectiveVolume Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'ASCriticalObjectiveVolume'

ConstraintPawnClass

Type: class<Pawn>


Default value: Class'Engine.Pawn'

Internal variables

CheckTimer

Type: Info


Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Volume.PostBeginPlay


Other instance functions

IsCriticalPawn

function bool IsCriticalPawn (Pawn P)


IsStillCritical

function bool IsStillCritical ()


Reset

function Reset ()

Overrides: Actor.Reset


States

Critical

Critical.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Critical.TimerPop

function TimerPop (VolumeTimer T)

Overrides: Actor.TimerPop (global)


Disabled

Disabled.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


ObjectiveDisabled

ObjectiveDisabled.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Safe

Modifiers: auto

Safe.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)