UE2:ASGameReplicationInfo (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo >> ASGameReplicationInfo |
- Package:
- UT2k4Assault
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ASGameReplicationInfo.
Properties
bTeamZeroIsAttacking
Type: bool
true when Red Team is Attacking
CurrentRound
Type: int
ERW_AttackersStr
Type: string
Modifiers: localized
ERW_BlueAttackedStr
Type: string
Modifiers: localized
Default value: "Blue team successfully attacked!"
ERW_BlueDefendedStr
Type: string
Modifiers: localized
Default value: "Blue team successfully defended!"
ERW_BlueGotSameOBJFasterStr
Type: string
Modifiers: localized
Default value: "Blue team scored (fastest)."
ERW_BlueMoreObjectivesStr
Type: string
Modifiers: localized
Default value: "Blue team scored (more objectives)."
ERW_BlueMoreProgressStr
Type: string
Modifiers: localized
Default value: "Blue team scored (closer to completion)."
ERW_DefendersStr
Type: string
Modifiers: localized
ERW_DrawStr
Type: string
Modifiers: localized
Default value: "Draw game."
ERW_PracticeRoundEndedStr
Type: string
Modifiers: localized
Default value: "Practice round over. Get ready!"
ERW_RedAttackedStr
Type: string
Modifiers: localized
Default value: "Red team successfully attacked!"
ERW_RedDefendedStr
Type: string
Modifiers: localized
Default value: "Red team successfully defended!"
ERW_RedGotSameOBJFasterStr
Type: string
Modifiers: localized
Default value: "Red team scored (fastest)."
ERW_RedMoreObjectivesStr
Type: string
Modifiers: localized
Default value: "Red team scored (more objectives)."
ERW_RedMoreProgressStr
Type: string
Modifiers: localized
Default value: "Red team scored (closer to completion)."
GameObject
Type: GameObject
MaxObjectivePriority
Type: byte
MaxRounds
Type: int
MaxTeleportTime
Type: int
Default value: 7
ObjectiveProgress
Type: byte
Objectives
Type: GameObjective
PracticeTimeLimit
Type: int
ReinforcementCountDown
Type: int
RoundOverTime
Type: int
time set when round is over (so all clients show the same time)
RoundStartTime
Type: int
RoundTimeLimit
Type: int
in seconds, unlike ASGameInfo.RoundTimeLimit which is in minutes
RoundWinner
Type: ERoundWinner
Enums
ERoundWinner
- ERW_None
- ERW_PracticeRoundEnded
- ERW_RedAttacked
- ERW_BlueAttacked
- ERW_RedDefended
- ERW_BlueDefended
- ERW_RedMoreObjectives
- ERW_BlueMoreObjectives
- ERW_RedMoreProgress
- ERW_BlueMoreProgress
- ERW_RedGotSameOBJFaster
- ERW_BlueGotSameOBJFaster
- ERW_Draw
Functions
Events
PostNetBeginPlay
Overrides: GameReplicationInfo.PostNetBeginPlay
PreBeginPlay
Overrides: Actor.PreBeginPlay
Timer
Overrides: GameReplicationInfo.Timer
Other instance functions
GetRoundWinnerString
IsDefender
IsPracticeRound
SetupAssaultObjectivePriority