UE2:ASTurret_Base (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
- Direct subclasses:
- ASTurret_BallTurret_Base, ASTurret_IonCannon_Base, ASTurret_LinkTurret_Base, ASTurret_Minigun_Base, ASTurret_Minigun_Swivel, ASVehicle_Sentinel_Floor_Base
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ASTurret_Base
Properties
LastUpdateFreq
Type: float
Default values
Property | Value |
---|---|
AmbientGlow | 64 |
bBlockActors | True |
bBlockKarma | True |
bCollideActors | True |
bIgnoreEncroachers | True |
bMovable | False |
DrawScale | 5.0 |
DrawType | DT_StaticMesh |
RemoteRole | Role_None |
StaticMesh | StaticMesh'AS_Weapons_SM.ASTurret_Base' |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
UpdateOverlay
simulated function UpdateOverlay ()
UpdateSwivelRotation
simulated function UpdateSwivelRotation (Object.Rotator TurretRotation)