UE2:AnimationControllerBase (U2XMP)
Object >> LegendObjectComponent >> AnimationControllerInterf >> AnimationControllerBase |
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AnimationControllerBase.uc
Constants
LandingVelocityUseAnim
Value: -0.06
Properties
AnimationGroup
Type: AnimationControllerInterf.EAnimationGroup
current animation catagory (replaces animation groups)
bDodging
Type: bool
bFallingDeath
Type: bool
bSpecialAnim
Type: bool
ChangeRagdollCollisionDelay
Type: float
time after which collision is changed for ragdoll deaths
Default value: 1.0
LockLevel
Type: int
0: not locked, 1: locked until animation ends 2: animations are under external control
MinRagdollDuration
Type: float
minimum time that ragdoll deaths will last before being checked for a stop
Default value: 5.0
OldPhysics
Type: Actor.EPhysics
OldVelocity
Type: Object.Vector
RagdollCollisionTimer
Type: float
RagdollStartLocation
Type: Object.Vector
RagdollTimer
Type: float
SpecialAnimTimer
Type: float
when special animation will be finished
Instance functions
Animating
AnimationTick
CallSpecialAnimAction
CanHeadTrack
CheckAnimationGroup
Overrides: AnimationControllerInterf.CheckAnimationGroup
CleanUp
Overrides: AnimationControllerInterf.CleanUp
DodgeTimer
ExternalTick
Overrides: AnimationControllerInterf.ExternalTick
FallbackSpecialAnimation
GetDefaultAimingLocation
GetRagdollMomentum
GetWalkingAnimType
Initialize
Overrides: AnimationControllerInterf.Initialize
IsRagdollFriendlyDamageType
IsSpecialAnimGroupPlaying
Overrides: AnimationControllerInterf.IsSpecialAnimGroupPlaying
LockAnimationController
Overrides: AnimationControllerInterf.LockAnimationController
PlayerCanSeeHeadTracking
SetAnimationGroup
SetSpecialParamAnim
Overrides: AnimationControllerInterf.SetSpecialParamAnim
SetupForRagdollDeath
SetupForRagdollHit
SetWeaponState
SpecialAnim
Overrides: AnimationControllerInterf.SpecialAnim
SpecialAnimation
Overrides: AnimationControllerInterf.SpecialAnimation
SpecialAnimationAcquisition
Overrides: AnimationControllerInterf.SpecialAnimationAcquisition
SpecialAnimationClear
Overrides: AnimationControllerInterf.SpecialAnimationClear
SpecialAnimationDamageKnockDown
Overrides: AnimationControllerInterf.SpecialAnimationDamageKnockDown
SpecialAnimationDamageLaunch
Overrides: AnimationControllerInterf.SpecialAnimationDamageLaunch
SpecialAnimationDeath
Overrides: AnimationControllerInterf.SpecialAnimationDeath
SpecialAnimationDodge
Overrides: AnimationControllerInterf.SpecialAnimationDodge
SpecialAnimationImpaleAttack
Overrides: AnimationControllerInterf.SpecialAnimationImpaleAttack
SpecialAnimationImpaleAttackAbort
Overrides: AnimationControllerInterf.SpecialAnimationImpaleAttackAbort
SpecialAnimationLeap
Overrides: AnimationControllerInterf.SpecialAnimationLeap
SpecialAnimationLoop
Overrides: AnimationControllerInterf.SpecialAnimationLoop
SpecialAnimationMantle
Overrides: AnimationControllerInterf.SpecialAnimationMantle
SpecialAnimationMeleeAttack
Overrides: AnimationControllerInterf.SpecialAnimationMeleeAttack
SpecialAnimationMeleeAttackAbort
Overrides: AnimationControllerInterf.SpecialAnimationMeleeAttackAbort
SpecialAnimationPlay
Overrides: AnimationControllerInterf.SpecialAnimationPlay
SpecialAnimationRangedAttack
Overrides: AnimationControllerInterf.SpecialAnimationRangedAttack
SpecialAnimationRangedAttackAbort
Overrides: AnimationControllerInterf.SpecialAnimationRangedAttackAbort
SpecialAnimationTakeHit
Overrides: AnimationControllerInterf.SpecialAnimationTakeHit
SpecialAnimationTaunt
Overrides: AnimationControllerInterf.SpecialAnimationTaunt
SpecialAnimationTween
Overrides: AnimationControllerInterf.SpecialAnimationTween
SpecialAnimationVictoryDance
Overrides: AnimationControllerInterf.SpecialAnimationVictoryDance
SpecialAnimationWave
Overrides: AnimationControllerInterf.SpecialAnimationWave
SpecialJumpAnim
Overrides: AnimationControllerInterf.SpecialJumpAnim
SpecialMovementAnim
UnlockAnimationController
Overrides: AnimationControllerInterf.UnLockAnimationController
UpdateAnimation
UpdateSatellites