UE2:AntiPortalActor (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
U2XMP Object >> Actor >> AntiPortalActor
Package:
Engine
This class in other games:

AntiPortalActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).

Properties

Property group 'AntiPortalActor'

bInitiallyOn

Type: bool


Default value: True

TimerDuration

Type: float


TurnOnDelay

Type: float


Internal variables

bOn

Type: bool


Default values

Property Value
bEdShouldSnap True
DrawType DT_AntiPortal
InitialState 'TriggerTimed'

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

ReallyTurnOn

protected simulated function ReallyTurnOn ()


TurnOff

public simulated function TurnOff ()


TurnOn

public simulated function TurnOn ()


States

TriggerControl

Modifiers: simulated

TriggerControl.Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger

simulated function UnTrigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.UnTrigger (global)


TriggerTimed

Modifiers: simulated

TriggerTimed.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


TriggerTimed.Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)


TriggerToggle

Modifiers: simulated

TriggerToggle.Trigger

simulated function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger (global)