UE2:AntiPortalActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AntiPortalActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
Properties
Property group 'AntiPortalActor'
bInitiallyOn
Type: bool
Default value: True
TimerDuration
Type: float
TurnOnDelay
Type: float
Internal variables
bOn
Type: bool
Default values
Property | Value |
---|---|
bEdShouldSnap | True |
DrawType | DT_AntiPortal |
InitialState | 'TriggerTimed' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
ReallyTurnOn
protected simulated function ReallyTurnOn ()
TurnOff
public simulated function TurnOff ()
TurnOn
public simulated function TurnOn ()
States
TriggerControl
Modifiers: simulated
TriggerControl.Trigger
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger
Overrides: Actor.UnTrigger (global)
TriggerTimed
Modifiers: simulated
TriggerTimed.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
TriggerTimed.Trigger
Overrides: Actor.Trigger (global)
TriggerToggle
Modifiers: simulated
TriggerToggle.Trigger
Overrides: Actor.Trigger (global)