UE2:AssaultFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> InstantFire >> AssaultFire |
- Package:
- XWeapons
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
ClickTime
Type: float
LastFireTime
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AimError | 800.0 | ||||||||
AmmoClass | Class'XWeapons.MinigunAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.99 | ||||||||
bPawnRapidFireAnim | True | ||||||||
DamageMax | 7 | ||||||||
DamageMin | 7 | ||||||||
DamageType | Class'XWeapons.DamTypeAssaultBullet' | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "AssaultRifleFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.15 | ||||||||
FireSound | Sound'WeaponSounds.AssaultRifle.AssaultRifleFire' | ||||||||
FlashEmitterClass | Class'XEffects.AssaultMuzFlash1st' | ||||||||
ShakeOffsetMag |
| ||||||||
ShakeOffsetRate |
| ||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
| ||||||||
ShakeRotRate |
| ||||||||
ShakeRotTime | 2.0 | ||||||||
Spread | 0.02 | ||||||||
SpreadStyle | SS_Random |
Functions
Events
ModeDoFire
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions
AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
FlashMuzzleFlash
function FlashMuzzleFlash ()
Overrides: WeaponFire.FlashMuzzleFlash
InitEffects
function InitEffects ()
Overrides: WeaponFire.InitEffects
StartBerserk
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StopBerserk
function StopBerserk ()
Overrides: WeaponFire.StopBerserk