UE2:BioFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> BioFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicBioFire
- This class in other games:
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Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.BioAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.8 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bTossed | True | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "BioRifleFire" | ||||||||
FireRate | 0.33 | ||||||||
FireSound | Sound'WeaponSounds.BioRifle.BioRifleFire' | ||||||||
FlashEmitterClass | Class'XEffects.BioMuzFlash1st' | ||||||||
ProjectileClass | Class'XWeapons.BioGlob' | ||||||||
ProjSpawnOffset |
| ||||||||
ShakeOffsetMag |
| ||||||||
ShakeOffsetRate |
| ||||||||
ShakeOffsetTime | 1.8 | ||||||||
ShakeRotMag |
| ||||||||
ShakeRotRate |
| ||||||||
ShakeRotTime | 1.8 |
Instance functions
DrawMuzzleFlash
function DrawMuzzleFlash (Canvas Canvas)
Overrides: WeaponFire.DrawMuzzleFlash
MaxRange
function float MaxRange ()
Overrides: WeaponFire.MaxRange