UE2:BioFire (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 Object >> Actor >> WeaponFire >> ProjectileFire >> BioFire
Package:
XWeapons
Direct subclass:
ClassicBioFire
This class in other games:

null

Default values

Property Value
AmmoClass Class'XWeapons.BioAmmo'
AmmoPerFire 1
BotRefireRate 0.8
bRecommendSplashDamage True
bSplashDamage True
bTossed True
FireEndAnim 'None'
FireForce "BioRifleFire"
FireRate 0.33
FireSound Sound'WeaponSounds.BioRifle.BioRifleFire'
FlashEmitterClass Class'XEffects.BioMuzFlash1st'
ProjectileClass Class'XWeapons.BioGlob'
ProjSpawnOffset
Member Value
X 20.0
Y 9.0
Z -6.0
ShakeOffsetMag
Member Value
X 0.0
Y 0.0
Z -2.0
ShakeOffsetRate
Member Value
X 0.0
Y 0.0
Z 1000.0
ShakeOffsetTime 1.8
ShakeRotMag
Member Value
X 70.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 1000.0
Y 0.0
Z 0.0
ShakeRotTime 1.8

Instance functions

DrawMuzzleFlash

function DrawMuzzleFlash (Canvas Canvas)

Overrides: WeaponFire.DrawMuzzleFlash


MaxRange

function float MaxRange ()

Overrides: WeaponFire.MaxRange