UE2:BulldogDust (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
- This class in other games:
Properties
Property group 'BulldogDust'
MaxMeshPPS
Type: int
Default value: 35
MaxSpritePPS
Type: int
Default value: 35
Default values
Subobjects
MeshEmitter1
Class: Engine.MeshEmitter
Property
|
Value
|
Acceleration
|
|
AlphaTest
|
False
|
AutomaticInitialSpawning
|
False
|
ColorScale[0]
|
(Color=(B=255,G=255,R=255,A=255))
|
ColorScale[1]
|
(RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
|
ColorScale[2]
|
(RelativeTime=1.000000,Color=(B=109,G=184,R=220))
|
DampingFactorRange
|
|
DrawStyle
|
PTDS_AlphaBlend
|
FadeOut
|
True
|
FadeOutStartTime
|
2.0
|
InitialParticlesPerSecond
|
0.0
|
LifetimeRange
|
|
MaxParticles
|
100
|
ParticlesPerSecond
|
0.0
|
RespawnDeadParticles
|
False
|
SecondsBeforeInactive
|
0.0
|
SizeScale[1]
|
(RelativeTime=0.025000,RelativeSize=1.000000)
|
SizeScale[2]
|
(RelativeTime=1.000000,RelativeSize=1.000000)
|
SpinParticles
|
True
|
SpinsPerSecondRange
|
|
StartLocationRange
|
|
StartSizeRange
|
|
StartSpinRange
|
|
StartVelocityRange
|
|
StaticMesh
|
StaticMesh'EffectMeshes.Particles.DirtChunk_01aw'
|
UseCollision
|
True
|
UseColorScale
|
True
|
UseParticleColor
|
True
|
UseRegularSizeScale
|
False
|
UseRotationFrom
|
PTRS_Actor
|
UseSizeScale
|
True
|
SpriteEmitter1
Class: Engine.SpriteEmitter
Property
|
Value
|
Acceleration
|
|
AutomaticInitialSpawning
|
False
|
ColorScale[0]
|
(Color=(B=30,G=90,R=110))
|
ColorScale[1]
|
(RelativeTime=0.100000,Color=(B=34,G=44,R=66,A=128))
|
ColorScale[2]
|
(RelativeTime=0.900000,Color=(B=36,G=49,R=64,A=128))
|
ColorScale[3]
|
(RelativeTime=1.000000,Color=(B=20,G=50,R=80))
|
DrawStyle
|
PTDS_AlphaBlend
|
InitialParticlesPerSecond
|
0.0
|
LifetimeRange
|
|
MaxParticles
|
100
|
ParticlesPerSecond
|
0.0
|
RespawnDeadParticles
|
False
|
SecondsBeforeInactive
|
0.0
|
SizeScale[0]
|
(RelativeSize=0.250000)
|
SizeScale[1]
|
(RelativeTime=1.000000,RelativeSize=1.000000)
|
SpinParticles
|
True
|
SpinsPerSecondRange
|
|
StartLocationRange
|
|
StartSizeRange
|
|
StartSpinRange
|
|
Texture
|
Texture'VehicleFX.Particles.DustyCloud2'
|
UniformSize
|
True
|
UseColorScale
|
True
|
UseRegularSizeScale
|
False
|
UseRotationFrom
|
PTRS_Actor
|
UseSizeScale
|
True
|
Instance functions
UpdateDust
simulated function
UpdateDust (
KTire t,
float DustSlipRate,
float DustSlipThresh)