UE2:Bulldog (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
- This class in other games:
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Properties
See Bulldog properties.
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: KCar.Destroyed
KDriverLeave
Overrides: KVehicle.KDriverLeave
KImpact
Overrides: Actor.KImpact
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: KCar.PostNetBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: Vehicle.PreBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: KVehicle.TakeDamage
Tick
simulated event Tick (float Delta)
Overrides: KCar.Tick
Other instance functions
ClientKDriverEnter
simulated function ClientKDriverEnter (PlayerController pc)
Overrides: KVehicle.ClientKDriverEnter
ClientKDriverLeave
simulated function ClientKDriverLeave (PlayerController pc)
Overrides: KVehicle.ClientKDriverLeave
DrawHud
simulated function DrawHud (Canvas C)
Overrides: Pawn.DrawHUD
GetBestEntry
Overrides: Vehicle.GetBestEntry
KDriverEnter
function KDriverEnter (Pawn p)
Overrides: KVehicle.KDriverEnter
LaunchRocket
function LaunchRocket (bool bWasAltFire)
VehicleFire
function VehicleFire (bool bWasAltFire)
Overrides: Vehicle.VehicleFire