UE2:CinematicHud (UT2003)
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- Package:
- UnrealGame
- This class in other games:
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Class: UnrealGame.CinematicHud Parent: Engine.HUD
This is the hud used for Cinematic sequences
Properties
bHideScope
Type: bool
Default value: True
bInitialized
Type: bool
Delta
Type: float
Scale
Type: float
SubTitle
Type: string
SubTitleKillTime
Type: float
xOffsets
Type: float
Array size: 2
xRates
Type: float
Array size: 2
yOffsets
Type: float
Array size: 2
yRates
Type: float
Array size: 2
Default values
Property | Value |
---|---|
FontArrayNames[0] | "UT2003Fonts.jFontLarge1024x768" |
FontArrayNames[1] | "UT2003Fonts.jFontLarge800x600" |
FontArrayNames[2] | "UT2003Fonts.jFontLarge" |
FontArrayNames[3] | "UT2003Fonts.jFontMedium1024x768" |
FontArrayNames[4] | "UT2003Fonts.jFontMedium800x600" |
FontArrayNames[5] | "UT2003Fonts.jFontMedium" |
FontArrayNames[6] | "UT2003Fonts.jFontSmall" |
FontArrayNames[7] | "UT2003Fonts.jFontSmallText800x600" |
FontArrayNames[8] | "UT2003Fonts.FontSmallText" |
Functions
Events
PostRender
simulated event PostRender (Canvas Canvas)
Overrides: Hud.PostRender
Other instance functions
DrawHUD
simulated function DrawHUD (Canvas Canvas)
Overrides: Hud.DrawHud
Initialize
simulated function Initialize (Canvas Canvas)
LocalizedMessage
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
Overrides: Hud.LocalizedMessage