UE2:CollisionNotifier (U2XMP)

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U2XMP Object >> Actor >> LegendActorComponent >> CollisionNotifier
Package:
Legend

CollisionNotifier.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $

Description: Used to add a second collision radius to a projectile. If we had interfaces *hint* *hint*, we could easily generalize this to notify any Actor. How to use this class:

+ Spawn. + Set CollisionHeight and Radius. + Initialize with a Projectile to follow/notify and an offset from that projectile. Notifications will be send via Explode(). + TurnOn() and TurnOff() as desired. (Starts as off) + Destroy when no longer needed.

Properties

IgnoredActor

Type: Actor


Offset

Type: Object.Vector

Offset from parent projectile. (Relative to projectile's rotation).

ParentProj

Type: Projectile

Projectile to follow/notify.

Functions

Events

HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

Initialize

function Initialize (Projectile InParentProj, optional Object.Vector Offset)


SetIgnoredActor

function SetIgnoredActor (Actor Ignore)


SetOffset

function SetOffset (Object.Vector InOffset)


TurnOff

function TurnOff ()


TurnOn

function TurnOn ()