UE2:DECO_ExplodingBarrel (UT2004)

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UT2004 Object >> Actor >> Decoration >> DECO_ExplodingBarrel
Package:
UT2k4Assault

DECO_ExplodingBarrel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

Backup_Health

Type: int


bCheckForStackedBarrels

Type: bool


DelayedDamageInstigatorController

Type: Controller


RadiusDamage

Type: float


Default value: 256.0

VT

Type: VolumeTimer


Default values

Property Value
AmbientGlow 48
bBlockActors True
bBlockKarma True
bCollideActors True
bCollideWorld True
bDamageable True
bEdShouldSnap True
bStatic False
bUseCylinderCollision True
CollisionHeight 32.0
DrawType DT_StaticMesh
EffectWhenDestroyed Class'UT2k4Assault.FX_ExplodingBarrel'
Health 25
NetUpdateFrequency 1.0
StaticMesh StaticMesh'AS_Decos.ExplodingBarrel'

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Decoration.BaseChange


Bump

event Bump (Actor Other)

Overrides: Decoration.Bump


EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Actor.EncroachedBy


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Decoration.HitWall


Landed

event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


PhysicsVolumeChange

singular event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Decoration.PhysicsVolumeChange


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage


Other instance functions

CheckNearbyBarrels

function CheckNearbyBarrels ()


HurtRadius

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)

Overrides: Actor.HurtRadius


IsNearbyBarrel

simulated final function bool IsNearbyBarrel (Actor A)


Reset

function Reset ()

Overrides: Actor.Reset


SetDelayedDamageInstigatorController

function SetDelayedDamageInstigatorController (Controller C)

Overrides: Actor.SetDelayedDamageInstigatorController


TimerPop

function TimerPop (VolumeTimer T)

Overrides: Actor.TimerPop