UE2:DECO_ExplodingBarrel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> DECO_ExplodingBarrel |
- Package:
- UT2k4Assault
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DECO_ExplodingBarrel Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Backup_Health
Type: int
bCheckForStackedBarrels
Type: bool
DelayedDamageInstigatorController
Type: Controller
RadiusDamage
Type: float
Default value: 256.0
VT
Type: VolumeTimer
Default values
Property | Value |
---|---|
AmbientGlow | 48 |
bBlockActors | True |
bBlockKarma | True |
bCollideActors | True |
bCollideWorld | True |
bDamageable | True |
bEdShouldSnap | True |
bStatic | False |
bUseCylinderCollision | True |
CollisionHeight | 32.0 |
DrawType | DT_StaticMesh |
EffectWhenDestroyed | Class'UT2k4Assault.FX_ExplodingBarrel' |
Health | 25 |
NetUpdateFrequency | 1.0 |
StaticMesh | StaticMesh'AS_Decos.ExplodingBarrel' |
Functions
Events
BaseChange
singular event BaseChange ()
Overrides: Decoration.BaseChange
Bump
event Bump (Actor Other)
Overrides: Decoration.Bump
EncroachedBy
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
EncroachingOn
Overrides: Actor.EncroachingOn
HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Decoration.HitWall
Landed
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
PhysicsVolumeChange
singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Decoration.PhysicsVolumeChange
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
Other instance functions
CheckNearbyBarrels
function CheckNearbyBarrels ()
HurtRadius
simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, Object.Vector HitLocation)
Overrides: Actor.HurtRadius
IsNearbyBarrel
Reset
function Reset ()
Overrides: Actor.Reset
SetDelayedDamageInstigatorController
function SetDelayedDamageInstigatorController (Controller C)
Overrides: Actor.SetDelayedDamageInstigatorController
TimerPop
function TimerPop (VolumeTimer T)
Overrides: Actor.TimerPop