UE2:DECO_SpaceFighter (UT2004)
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Object >> Actor >> Decoration >> DECO_SpaceFighter |
- Package:
- UT2k4Assault
- Direct subclass:
- DECO_SpaceFighter_Skaarj
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DECO_SpaceFighter
Default values
Property | Value |
---|---|
AmbientGlow | 48 |
bBlockActors | True |
bBlockKarma | True |
bCanBeDamaged | False |
bCollideActors | True |
bEdShouldSnap | True |
bMovable | False |
bShouldBaseAtStartup | False |
DrawScale | 3.0 |
DrawType | DT_StaticMesh |
RemoteRole | Role_None |
StaticMesh | StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human' |
Events
BaseChange
singular event BaseChange ()
Overrides: Decoration.BaseChange
Bump
event Bump (Actor Other)
Overrides: Decoration.Bump
HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Decoration.HitWall
Landed
event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
PhysicsVolumeChange
singular event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Decoration.PhysicsVolumeChange
TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
Trigger
Overrides: Decoration.Trigger