UE2:DamTypeSniperHeadShot (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 Object >> Actor >> DamageType >> WeaponDamageType >> DamTypeSniperHeadShot
Package:
XWeapons
This class in other games:

null

Properties

HeadHunter

Type: Sound


Default value: Sound'AnnouncerMain.HeadHunter'

KillerMessage

Type: class<LocalMessage>


Default value: Class'XGame.SpecialKillMessage'

Default values

Property Value
bAlwaysSevers True
bCauseConvulsions True
bSpecial True
DamageOverlayMaterial Material'XGameShaders.PlayerShaders.LightningHit'
DamageOverlayTime 1.0
DeathString "%o's cranium was made extra crispy by %k's lightning gun."
FemaleSuicide "%o violated the laws of space-time and sniped herself."
MaleSuicide "%o violated the laws of space-time and sniped himself."
WeaponClass Class'XWeapons.SniperRifle'

Static functions

GetHitEffects

static function GetHitEffects (out class<xEmitterHitEffects[4], int VictemHealth)

Overrides: DamageType.GetHitEffects


IncrementKills

static function IncrementKills (Controller Killer)

Overrides: DamageType.IncrementKills