UE2:DebugInfoManager (U2XMP)
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Object >> DebugInfoManager |
- Package:
- Legend
- Direct subclasses:
- HitActorDebugInfoManager, ScoreboardInfoManager
- This class in other games:
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DebugInfoManager.uc $Author: Mfox $ $Date: 9/03/02 9:12p $ $Revision: 9 $
Properties
bConsoleEcho
Type: bool
Modifiers: config
echo display to console
bEnabled
Type: byte
Modifiers: protected
0=disabled, >0 = various levels of "enabled"
bLogfileEcho
Type: bool
Modifiers: config
echo display to log file
InfoStrings
Modifiers: protected
filled in by subclasses
MaxEnabled
Type: int
Modifiers: protected
subclasses can support multiple levels of "enabledness"
Default value: 1
PCOwner
Type: PlayerController
XOffset
Type: int
Modifiers: config
X offset for displayed strings
Default value: 4
YOffset
Type: int
Modifiers: config
Y offset for displayed strings
Default value: 136
Instance functions
Cleanup
function Cleanup ()
ClearInfoStrings
function ClearInfoStrings ()
CycleEnabled
function CycleEnabled ()
DoDrawText
GetEchoToConsole
function bool GetEchoToConsole ()
GetEchoToLog
function bool GetEchoToLog ()
GetEnabled
function byte GetEnabled ()
Initialize
function Initialize (PlayerController PC)
PostRender
simulated function PostRender (Canvas Canvas)
SetEchoToConsole
function SetEchoToConsole (bool bVal)
SetEchoToLog
function SetEchoToLog (bool bVal)
SetEnabled
function SetEnabled (byte bVal)
SetInfoStrings
function SetInfoStrings ()