UE2:EMPProjectile (U2)
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Object >> Actor >> Projectile >> EMPProjectile |
- Package:
- Weapons
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Properties
Property group 'EMPProjectile'
ShakeDuration
Type: float
Default value: 1.0
ShakeMagnitude
Type: float
Default value: 30.0
ShakeRadius
Type: float
Default value: 1024.0
Internal variables
ActivationTime
Type: float
Default value: 0.9
bExploded
Type: bool
Effect
Type: ParticleSalamander
Default values
Property | Value |
---|---|
bNoFalloff | True |
Damage | 120.0 |
DamageRadius | 290.0 |
DrawType | DT_None |
LifeSpan | 6.0 |
MaxSpeed | 1400.0 |
MomentumTransfer | 5000.0 |
MyDamageType | Class'U2.DamageTypeEMP' |
SoundRadius | 80.0 |
SoundVolume | 218 |
Speed | 1400.0 |
TransientSoundRadius | 500.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Projectile.PreBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
Explode
Overrides: Projectile.Explode