UE2:EMPProjectile (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
U2 Object >> Actor >> Projectile >> EMPProjectile
Package:
Weapons

null

Properties

Property group 'EMPProjectile'

ShakeDuration

Type: float


Default value: 1.0

ShakeMagnitude

Type: float


Default value: 30.0

ShakeRadius

Type: float


Default value: 1024.0

Internal variables

ActivationTime

Type: float


Default value: 0.9

bExploded

Type: bool


Effect

Type: ParticleSalamander


Default values

Property Value
bNoFalloff True
Damage 120.0
DamageRadius 290.0
DrawType DT_None
LifeSpan 6.0
MaxSpeed 1400.0
MomentumTransfer 5000.0
MyDamageType Class'U2.DamageTypeEMP'
SoundRadius 80.0
SoundVolume 218
Speed 1400.0
TransientSoundRadius 500.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode