UE2:EnergySource (U2)

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U2 Object >> Actor >> HackTrigger >> EnergySource
Package:
U2
This class in other games:

EnergySource.uc

Properties

Property group 'EnergySource'

EnergyRateBase

Type: float

base energy added per second

Default value: 0.00325

EnergyRatePerPlayer

Type: float


Default value: 1.2E-4

Default values

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.EnergySource.metl_generator_MT_001_red'
AlternateSkins[1] Shader'XMPWorldItemsT.EnergySource.METL_Generator_MT_001_Blue'
AmbientSound Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient'
bBlockActors True
bBlockKarma True
bBlockNonZeroExtentTraces True
bBlockPlayers True
bNetNotify True
bWorldGeometry True
CollisionHeight 100.0
CollisionRadius 100.0
Description "Generator"
HackCompletedSound Sound'U2XMPA.EnergyRelay.EnergyRelayActivate'
HackGainedMessage Class'U2.EnergySourceGainedMessage'
HackLostMessage Class'U2.EnergySourceLostMessage'
RepSkinIndex 1
StaticMesh StaticMesh'XMPWorldItemsM.EnergySource.Generator_MT_001'

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions

CheckHasAllEnergySources

function CheckHasAllEnergySources (int NewHackedTeam)


GetRadarIconIndex

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


GetTeam

simulated function int GetTeam ()

Overrides: HackTrigger.GetTeam


PlayHackedMessages

function PlayHackedMessages (int OldTeam, int NewTeam)

Overrides: HackTrigger.PlayHackedMessages


RegisterHackScore

function RegisterHackScore (Controller PrimaryHacker, Controller SecondaryHacker)

Overrides: HackTrigger.RegisterHackScore


SetTeam

simulated function SetTeam (int NewTeam)

Overrides: HackTrigger.SetTeam