UE2:FX_LinkTurretShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
- Direct subclass:
- FX_LinkTurretShield_Red
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FX_LinkTurretShield Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
bSetUp
Type: bool
Flash
Type: float
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 250 | ||||||||
bHardAttach | True | ||||||||
bNetInitialRotation | True | ||||||||
bOwnerNoSee | True | ||||||||
bReplicateInstigator | True | ||||||||
bUnlit | True | ||||||||
DrawScale | 0.33 | ||||||||
DrawScale3D |
| ||||||||
DrawType | DT_StaticMesh | ||||||||
PrePivot |
| ||||||||
RemoteRole | ROLE_None | ||||||||
Skins[0] | AS_FX_TX.WhiteShield_FB | ||||||||
Skins[1] | AS_FX_TX.WhiteShield_FB | ||||||||
Skins[2] | AS_FX_TX.WhiteShield_FB | ||||||||
StaticMesh | StaticMesh'LinkTurretShield' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
Other instance functions
DoFlash
simulated function DoFlash ()
SetOpacity
simulated function SetOpacity (float pct)
UpdateShieldColor
simulated function UpdateShieldColor ()