UE2:FluidSurfaceInfo (UT2004)
- Package:
- Engine
- This class in other games:
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Properties
Property group 'FluidSurfaceInfo'
AlphaCurveScale
Type: float
AlphaHeightScale
Type: float
Default value: 10.0
AlphaMax
Type: byte
Default value: 128
bShowBoundingBox
Type: bool
bUseNoRenderZ
Type: bool
ClampTerrain
Type: TerrainInfo
Modifiers: edfindable
FluidColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 0 |
B | 0 |
G | 0 |
R | 0 |
FluidDamping
Type: float
between 0 and 1
Default value: 0.5
FluidGridSpacing
Type: float
distance between grid points
Default value: 24.0
FluidGridType
Type: EFluidGridType
Default value: FGT_Hexagonal
FluidHeightScale
Type: float
vertical scale factor
Default value: 1.0
FluidNoiseFrequency
Type: float
Default value: 60.0
FluidNoiseStrength
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 70.0 |
Min | -70.0 |
FluidSpeed
Type: float
wave speed
Default value: 170.0
FluidTimeScale
Type: float
Default value: 1.0
FluidXSize
Type: int
num vertices in X direction
Default value: 48
FluidYSize
Type: int
num vertices in Y direction
Default value: 48
NoRenderZ
Type: float
OrientShootEffect
Type: bool
OrientTouchEffect
Type: bool
RippleVelocityFactor
Type: float
Default value: -0.05
ShootEffect
ShootRadius
Type: float
ShootStrength
Type: float
How hard to ripple water when shot
Default value: -50.0
TestRipple
Type: bool
TestRippleRadius
Type: float
Default value: 48.0
TestRippleSpeed
Type: float
Default value: 3000.0
TestRippleStrength
Type: float
Default value: -20.0
TouchEffect
TouchStrength
Type: float
Default value: -50.0
UOffset
Type: float
UpdateRate
Type: float
Default value: 50.0
UTiles
Type: float
Default value: 1.0
VOffset
Type: float
VTiles
Type: float
Default value: 1.0
WarmUpTime
Type: float
Default value: 2.0
Internal variables
bHasWarmedUp
Type: bool
Modifiers: transient, const
ClampBitmap
Modifiers: const
FluidBoundingBox
Type: Object.Box
Modifiers: transient, const
Current world-space AABB
FluidOrigin
Type: Object.Vector
Modifiers: transient, const
Current bottom-left corner
LatestVerts
Type: int
Modifiers: transient, const
Oscillators
Type: array<FluidSurfaceOscillator>
Modifiers: transient, const
Primitive
Type: FluidSurfacePrimitive
Modifiers: transient, const
TestRippleAng
Type: float
Modifiers: transient, const
TimeRollover
Type: float
Modifiers: transient, const
VertAlpha
Modifiers: transient, const
Verts0
Modifiers: transient, const
Verts1
Modifiers: transient, const
Default values
Property | Value |
---|---|
bCollideActors | True |
bEdShouldSnap | True |
bHidden | False |
bNoDelete | True |
bUnlit | True |
DrawType | DT_FluidSurface |
Texture | S_FluidSurf |
Enums
EFluidGridType
- FGT_Square
- FGT_Hexagonal
Functions
Native functions
Pling
Events
TakeDamage
Overrides: Actor.TakeDamage
Touch
Overrides: Actor.Touch