UE2:GUILabel (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2004 Object >> GUI >> GUIComponent >> GUILabel
Package:
XInterface
Direct subclass:
GUISubtitleText
This class in other games:

GUILabel - A text label that get's displayed. By default, it uses the default font, however you can override it if you wish.

By default, labels will never be focused, since bAcceptsInput is false for GUILabel. This means that GUILabel will never be put into the MSAT_Focused state (thus changing the color of the text to FocusedTextColor) unless the GUILabel is associated with a component that manually sets the label's state, such as a GUIMenuOption.

The easiest way to override this default behavior, if desired, is by setting StyleName to "TextLabel".

Written by Joe Wilcox Updated by Ron Prestenback (c) 2002 - 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'GUILabel'

BackColor

Type: Object.Color

Background color for this label

Default value:

Member Value
A 255
B 0
G 0
R 0

bMultiLine

Type: bool

Will cut content to display on multiple lines when too long

bTransparent

Type: bool

Draw a Background for this label

Default value: True

Caption

Type: string

Modifiers: localized

The text to display

FocusedTextColor

Type: Object.Color

The Color to display this in.

Default value:

Member Value
A 255
B 80
G 32
R 32

HilightColor

Type: Object.Color

Shadow Color

Default value:

Member Value
A 196
B 255
G 255
R 255

HilightOffsetX

Type: float

if > 0 draw shadow

HilightOffsetY

Type: float

if > 0 draw shadow

ShadowColor

Type: Object.Color

Shadow Color

Default value:

Member Value
A 196
B 0
G 0
R 0

ShadowOffsetX

Type: float

if > 0 draw shadow

ShadowOffsetY

Type: float

if > 0 draw shadow

TextAlign

Type: GUI.eTextAlign

How is the text aligned in it's bounding box

TextColor

Type: Object.Color

The Color to display this in.

Default value:

Member Value
A 255
B 64
G 0
R 0

TextFont

Type: string

The Font to display it in

Default value: "UT2MenuFont"

TextStyle

Type: GUI.EMenuRenderStyle

What canvas style to use

Default value: MSTY_Normal

VertAlign

Type: GUI.eTextAlign

Vertical alignment (only if bMultiLine) - Left = Top

Default values

Property Value
RenderWeight 0.4
WinHeight 0.06